Hello, I am Meeshster and this is Dessert Quest! A 2D Platformer of tasty proportions!
Also logging here, so follow where you'd like!
1.6.2016 ; Changed the title name a little. It's funny, but the small 'q' was bothering me!
1.10.2016; Slight overhaul done on development direction as well as my devlog!
1.11.2016; Enemy sprites created!
1.15.2016; Overdue posting and updates: resizing Mac sprite, LVL 1 readjustments, enemy A.I., bonus enemy!?
THE GAME
Story/Objective
A very rare pastry sampler has been ordered by the town mayor! Can Mac collect all of the ingredients before the party??
Gameplay
At first, I was torn between Visual Novel, Puzzler, and Platform genres. THEN, I had decided on doing a VN/Platformer hybrid. Now... Let's just do a Platformer!
I told myself that if I feel like pushing this idea further past MFGJ, then I can always add something like dialogue scenes later! For now, let's try to get the meat and potatoes done and let Mac collect the sweets and flour!
3) 2D Platformer
- Avoid pits and enemies to reach the end and collect ingredient in time
- Think Mario Bros.
- If there is time, we'll have a time score!
The Player Character: Macalana
The player character of Dessertquest!. Macalana, Mac for short, works summers at her Auntie Bonnie's local bakery. Occasionally helping in the kitchen, she is usually the first to go to for running errands as well as deliveries. As a result, there was no doubt Mac would be asked to be the sole ingredient collector for this rare recipe!
BONUS: Auntie Bonnie
- The owner of 'Bonnie Bakery'.
- Considers Mac her best employee
- Gets lost easily, so she sticks to business inside the shop.
- Takes any difficult recipe as an honorable challenge (she's the reason why Dessertquest! is a thing)
Enemies
Hungry animals after Mac's ingredients! They're... way smaller than I thought. I figured half the size of Mac's sprite would be good, but maybe not. We'll see soon.
THE DEV
About Me
Hello, you can call me Meeshster, or Meesh! I am a recent graduate of Computer Game Design and I am trying my best to build up enough motivation and inspiration to build my two-year old portfolio. I stumbled upon myfirstgamejam and decided to finally give this thing ago; with the much longer schedule, I really had no reason to refuse this jam like I have others!
Experience
Through college, I have had some experience with Unity, UDK and Gamesalad engines, as well as Autodesk Maya and 3D Studio Max. Even though I've done a few small projects in Gamesalad and worked with Adobe Suite, my major focused mostly on working in 3D workspaces. Since then, I have tried out Construct2, which I enjoy the most out the other engines I've used!
Personal Goals
My biggest goal is to get out of this 1.5/2 year creative slump that I've been in since the end of my college career. Although I still really want to work in the game industry, I have not been willing enough to prove my worth through portfolio building and just learning and re-learning programs and tools as I should. With this game jam, my number one priority is to kick that in the bud and get started with my career, no matter how small the step is.
Other than that, I'd like to learn a few new things. Build up my pretty low experience in coding, as well as strengthening my drawing and writing skills. I would definitely be happy to meet a few friends along the way, too.
Programs I'll Be Using
Initially, my plan was to use RPGMaker since I haven't been able to mess with my copy just yet. But unfortunately, my Windows desktop is in the shop for a malfunction and won't be shipped back until 4 days before the jam ends. So, a lot of my programs of choice have changed up.
So now, I'll be using Stencyl for my engine. As for my digital and pixel drawing, I'm using FireAlpaca and Clip Paint Studio. A handful of assets, including scene business, sounds and music will be coming from free sources and will be credited accordingly!