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Dezola Devlog

A topic by 2D Knight created Apr 08, 2019 Views: 283 Replies: 5
Viewing posts 1 to 7
HostSubmitted(+2)

Today - Got Overworld tile based movement , and time systems working.

Tomorrow - Get random world, and level generation working.

Screenshot


HostSubmitted(+1)

Current Tileset

Got random world generation working!


HostSubmitted(+2)

Current Tileset



Got random area generation working! Calling it a night :) 

HostSubmitted(+1)

Got my little Gaia digging, and no I didn't cheat the shovel is a separate sprite ;)


HostSubmitted (1 edit)

Today

Improved world generation, trees and mountains now fill their areas better.

Designed code to allow destruction of tiles in sideview areas.

Tomorrow 

Working on weather systems, music(maybe), and building.

Current Tileset (borrowed from Zelda for a shovel animation)

Gameplay

HostSubmitted(+1)

Ok So we'll begin with the tileset (added digging to side and above, ore sprites, and rain/snow effects)


Got digging in all directions completed

Added interesting things to dig up (and made explorable areas twice as wide)



Got weather / day night  implemented