Today - Got Overworld tile based movement , and time systems working.
Tomorrow - Get random world, and level generation working.
Screenshot
Current Tileset
Got random world generation working!
Got random area generation working! Calling it a night :)
Got my little Gaia digging, and no I didn't cheat the shovel is a separate sprite ;)
Today
Improved world generation, trees and mountains now fill their areas better.
Designed code to allow destruction of tiles in sideview areas.
Tomorrow
Working on weather systems, music(maybe), and building.
Current Tileset (borrowed from Zelda for a shovel animation)
Gameplay
Ok So we'll begin with the tileset (added digging to side and above, ore sprites, and rain/snow effects)
Got digging in all directions completed
Added interesting things to dig up (and made explorable areas twice as wide)
Got weather / day night implemented