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Soupman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.000 | 4.000 |
Story | #2 | 4.000 | 4.000 |
Vibes | #2 | 4.667 | 4.667 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love your color code which uses red things to interact.
++ for the fun theme. mechanics are impressive! what mechanic are you using for an interaction that moves the player after a certain condition has been met (e.g. pass the guard after you've collected the soup)?
Here's the Bitsy code! It's basically a combination of a branching dialog and using the exit feature cleverly.
{
- {item "2"} == 1 ?
Oh hey Soupman. So you got your soup huh? Here, I'll let you back.{exit "SoupTown" 3 13}
- else ?
What a wonderfully peaceful day.
}
This game was pretty well constructed. Gave me some hardcore jrpg vibes, which was impressive considering this is bitsy. Well ended too. Nice job
The implementation of the battle system is really clever- although the details are minimal, it feels like I can still pick up on what's happening, and the music really helps the overall vibe. It does look like the inventory system (tracking the number of health soups) wasn't working for me, though.
Yeah... definitely rushed the Healthsoup implementation so I could focus on building out the world a bit more. The battle system was going to have a bit more complexity to it, but I
was a bit lazy on the snow dayran out of time.Great graphics and really clever gameplay mechanics! Also good job adding an interesting plot.