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The implementation of the battle system is really clever- although the details are minimal, it feels like I can still pick up on what's happening, and the music really helps the overall vibe. It does look like the inventory system (tracking the number of health soups) wasn't working for me, though.

Yeah... definitely rushed the Healthsoup implementation so I could focus on building out the world a bit more. The battle system was going to have a bit more complexity to it, but I was a bit lazy on the snow day  ran out of time.