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(+1)

++ for the fun theme. mechanics are impressive! what mechanic are you using for an interaction that moves the player after a certain condition has been met (e.g. pass the guard after you've collected the soup)?

(3 edits)

Here's the Bitsy code! It's basically a combination of a branching dialog and using the exit feature cleverly.

{

  - {item "2"} == 1 ?

    Oh hey Soupman. So you got your soup huh? Here, I'll let you back.{exit "SoupTown" 3 13}

  - else ?

    What a wonderfully peaceful day.

}