Made to Rise has a three act structure built into both the narrative AND the mechanics of the game. Each act introduces new mechanics (skills, assets, et cetera), and character creation continues through all three acts as well, allowing for the system and the story to evolve hand in hand.
I'm not the designer of the Made to Rise system, but I have made two games for it (and am working on a third right now), so I'm openly a fan. :) The first game made for the system was Rise of the Apes, based on the incredible Rise of the Planet of the Apes movie. I highly recommend both that game and the SRD for narrative TTRPGs :)