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A jam submission

Heavy BurdenView game page

A diablo-like inventory management dungeon crawler where you only control the player's loot.
Submitted by nyunesu — 1 hour, 56 minutes before the deadline
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Heavy Burden's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#244.1824.182
Adherence To Theme#863.7273.727
Game Design#1442.9092.909
Style#2082.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

This is such a great idea, but right now it doesn't quite nail it. 

Monsters don't fight back.  There isn't any strategy, you just stuff as much stuff and win, eventually the items scale and I replace with better stuff. But then the game moves so dang fast I can barely look at anything.  All the tiles on the backpack look the same, so it took me a minute to figure where things stay and where they get discarded. 

I think this idea has so much potential if you give it more time though. I kinda imagine it as something split up into two screens, one is  like a 2d, side scrolling adventure game, and the other is the backpack like you had. The adventurer is the quiet type that never speaks, and the bag actually does all the talking and makes all the decisions, kinda like the hat from Zelda's Minish Cap. That's more of a subjective thing though.

On a more objective note, i think there needs to be breaks between fights, even if it's just a market. Can't be fighting all the time. Also more variety with monsters and weapons, some items are more effective against some than others. Than way, you don't fall into the trap where there's always just a clear better item based on stats, and you just maximize attack scaling and ignore everything else. I don't think that would be too interesting. 

Great idea, just needs better execution! I really hope to see an updated version of this some day! 

Hope to see you in more game jams! :D

Submitted

Good game! It would be great with good effects and graphics, but not bad either.

Submitted

Cool concept and feeling, nice one !

Submitted

Cool concept and feeling, nice one !

Submitted

Love the concept, and it's visually clear, too, which seems like it could be tough to pull off. Great job! I would love to see it with some of the kinks worked out, and maybe a slower ramp-up time to get a feel for the new levels. A visual indication of which colors are most valuable would help a lot, as it's tough to reads the stats at a fast pace like that. But it's a good start to a cool game! Thanks :)

Submitted

Really cool idea! I've never seen inventory management as a fast-paced mechanic before. Would definitely be interested in seeing where it goes

Submitted

Dont really know if I can die in this game? But I really like the idea. If you polish it a bit, it could be a cool game especialy when it gets a bit faster to the end :) Good job!