Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NES color palette?

A topic by timconceivable created Mar 18, 2021 Views: 549 Replies: 5
Viewing posts 1 to 5
Submitted

i'm assuming we need to restrict our colors to the NES palette as well.  the rules don't mention this though.  are there any other restrictions we need to follow?  https://megacatstudios.com/blogs/retro-development/creating-nes-graphics

Host(+1)

This is a great idea! Since we're allowing some leeway with the audio requirements, let's say it's not a firm restriction, but it's encouraged. 

Host

But there are no other restrictions than the ones already mentioned. Thanks for asking!

Host

I'm going to add this color palette to the game jam description though.

A different color palette from Pixeltao (the dev behind Wizorn, Tribute Games studio):


Submitted (1 edit)

that looks basically the same to me.  i guess a lot of the darker shades are slight lighter and more saturated.  Aseprite has the NES palette included in it by default so i'm just using that one.  i figure it's accurate enough for this jam.