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A jam submission

GRAVEYARD DUDE Homebrew NES gameView game page

My first NES homebrew game.
Submitted by Rani Baker (@destroyed4com4t) — 60 days, 20 hours before the deadline
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GRAVEYARD DUDE Homebrew NES game's itch.io page

Results

CriteriaRankScore*Raw Score
Art and Style#143.1253.125
Sound#172.4382.438
Polish and Completeness#172.6252.625
Overall#182.4872.487
Overall Impression#182.3752.375
Originality#191.8751.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Category

Game

This category is reserved for games. Any tools or toys should be submitted to the other category. Mapper 28 compatible entry up to 64KB with NO PRG-RAM is required! Must be free or include a free demo.

License

Agree

This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).

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Comments

Submitted (1 edit) (+1)

I dig the themes and visuals. After digging into puzzlemaker myself, I can appreciate the deviations you've worked into the base engine. One of the biggest I would suggest (and I'd probably say this about every puzzle maker game, and thusly is more a criticism of the engine itself) is having a unique filled-hole metatile (in this case probably a mound of fresh dirt over the grave). I know puzzle maker re-uses the same code for clearing collectibles and clearing holes- so that's a hurdle, but I think the graves/boxes and holes just disappearing is visually jarring.

Oh, and I really dig your 8x8 font in this. Chunky, quirky, and still heavily themed. That's not an easy task. :D

DeveloperSubmitted(+1)

Yeah there's really so much I can do there as far as changing up the filled holes. There may actually be something to work with in the recently updated engine but I haven't dug into it yet (it builds down to Mapper 2 instead of Mapper 0 so I would have to rewrite all of my engine hacks from scratch). I'm also considering making a sequel in NESMaker, someone built a Sokoban puzzle patch into the Zelda-like adventure module and I could do some wild stuff with that I'd imagine.

But yeah I'm also pretty obsessed with fonts. This one took months to fine-tune.

Submitted(+1)

a fun little sokoban-style game :3

it is actually a bit difficult to rate the gameplay, as it feels much like any other NES Puzzle Maker game. but it plays well, sounds nice, and looks good too!

DeveloperSubmitted(+1)

Yeah I get that playing games with the same engine can feel a bit hard to differentiate but I did try to shake things up by hacking in a run button, changing the control structure, and there's even some cheat codes!

Submitted(+1)

and welcome additions, all!

DeveloperSubmitted(+1)

Oh you did Animalia Dreamland? That game is adorable!

Submitted(+1)

:D thank you!

Submitted(+1)

Fun game! I enjoyed the music, and the graphics are nice. I like the rewind functionality. Good work!

DeveloperSubmitted

Thanks! You made a clever Metroidvania yourself! Good job!

Submitted(+1)

I like the sprites, the sound and the overall design very much. Very good job!

DeveloperSubmitted(+1)

Thanks! Knurp's Egg Rescue is really cute! Really leans into the Eggerland/Lolo aspect of Retro Puzzle Maker. It's fun seeing how many wildly different stories everyone has been able to tell using the same engine! 

HostSubmitted(+1)

Rani: In case it isn't obvious, the version of your game that will be judged for the compo is the free demo. However, you have 2 demos available so that is going to be a little confusing. In an ideal world, you would have a specific itch page for your nesdev entry, rather than people having to figure out which version of the game to download.

DeveloperSubmitted(+1)

You know, when you say that, it seems really obvious. I honestly didn't think it through any further than "People like free stuff! I'm gonna give away more cool free stuff!" I didn't even decide to have two demos until an hour after I uploaded the first one. Sorry for any confusion. I have re-labeled and re-uploaded the demos to make it clear which one I designed specifically for the compilation (which is basically a mini-version of the complete game, covering the first 12 stages) and which one I designed as a fun "out-take" version of the game with beta build graphics and first-draft puzzles that didn't make the cut for the final game.  Thanks for checking in!

HostSubmitted

Looks good! Thanks for accomodating. 

HostSubmitted(+1)

Really looking forward to playing this!