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GunTneR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish and Completeness | #4 | 3.800 | 3.800 |
Originality | #4 | 3.800 | 3.800 |
Overall Impression | #5 | 3.533 | 3.533 |
Overall | #7 | 3.533 | 3.533 |
Sound | #11 | 3.200 | 3.200 |
Art and Style | #11 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Category
Game
This category is reserved for games. Any tools or toys should be submitted to the other category. Mapper 28 compatible entry up to 64KB with NO PRG-RAM is required! Must be free or include a free demo.
License
Agree
This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).
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Comments
Awesome game !
I wasn't a huge fan of Guntner in last year's competition, but this version surprised and impressed me. I had a great time with it. The game has a unique style, good humor, and substantial variety. You also did a great job with performance, having so much going on without noticeable slowdown. This is a polished, interesting, and entertaining game.
Watched development of this... Hope people give it a fair try. It's absolutely exhilarating once you get what it's all about and a one of a kind experience on the NES.
Also, procedural sound and mad levels of polish... and it's only 24kb??!
Has a strong aesthetic direction and sticks to it. It's definitely the most Superjail-esque NES title in existence. I also really enjoy the palette customization option, and the surprising fluidity of some of the sprites, such as the ant. Plus, manual and packaging are all excellent.
I was overwhelmed by this game at first, I could not make heads or tails of what was happening. However, I came back to it a couple of weeks later and left with a deep appreciation for it. I took the time to look through the menu options, and appreciate the interesting palette-swapping options available. I really enjoyed the varied boss fights and the sheer amount of sprites on-screen without CPU slowdown. I'm really happy I gave it a second look, the type of unique personality this game expresses is what I find interesting in Nes homebrew overall. Solid work, very weird, definitely cool.
This was the only entry that made me lol. Good job!
It's a Gábor Csupó fever-dream!
Differentiating between power-ups and baddies can be a bit tricky even once I learned the shapes of the power-ups and who'd drop 'em. I like the trade-off decisions you have to make between firing at enemies and avoiding them to build your energy/shield/13th dimensional flux/whatever...