Supernatural Soccer: Mini
Influence soccer matches with your supernatural powers!
Game-play
- All soccer players for both teams are controlled by the A.I.
- Game-play occurs on a single screen soccer field.
- You interact with the game by moving your cursor icon across the field of play and pressing buttons.
- Hitting select changes your selected ability.
- You as the player have abilities (listed in the Abilities section) to change the course of the match.
- All abilities have a recharge timer. This timer is longer the more powerful the ability.
- Interactive non-game-play elements surrounding the field of play:
- Clicking fans in the stands will cause them to stand. Thus players can create a "wave" scenario.
- Clicking stadium lights will turn them on and off.
- As a soccer player nears the opposing teams goal, the crowd's cheering grows in volume.
- Each side has the following AI-controlled soccer players:
- 1 x Goalie
- 2 x Defenders
- 2 x Wingers
- 1 x Striker (maybe not if we have too many actors on the field)
Specifications
- NROM
Abilities
Lightning
- Recharge duration - medium length.
- A rope of lightning starts from the top of the screen and strikes down to the field.
- Implemented with multiple sprites stacked vertically.
- When the lightning strikes it should push the screen down and then the screen should bounce back to lend impact.
- Maybe leave a blast radius effect for a few frames.
- Knocks down nearby players and pushes the ball if nearby in a random direction.
Gust
- Recharge duration - short length.
- A gust of wind (shown by blowing leaves like in SMB) starts at the edge of the screen and blows across the field vertically or horizontally.
- Implemented with animated sprites blowing in a cylindrical pattern.
- Pushes all soccer players or balls in the path of the gust towards the direction of the gust.
Earthquake
- Recharge duration - single-use.
- An earthquake shakes the field of play, knocks down all soccer players, and causes the ball to fly in random directions.
- Implemented with screen shake + sprite animations (players fall)
Boundary
- Recharge duration - short length.
- A vertical line divides the field and players cannot cross it only the ball.
- Could be implemented using sprites or background updates.
Manifest
- Recharge duration - instantaneous.
- Clicking near the ball causes the ball to veer towards that direction. Can be countered by other players also manifesting.
Poke
- Recharge duration - short length.
- Clicking on one of your team members causes them to re-evaluate their current action.
Music Box
- Recharge duration - medium length.
- A music box spawns on the field and plays a lullaby causing **all** nearby players to fall asleep for a time.
Decoy
- Recharge duration - medium length.
- A decoy appears on the field and distracts any nearby players.
Badge
- Recharge duration - long length.
- A badge is placed on one of your players and that player is "promoted" to an elite status. This player's abilities are now improved!