Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Color Match CombatView game page

A competitive tile-matching puzzle game for the NES
Submitted by Johnybot — 78 days, 12 hours before the deadline
Add to collection

Play game

Color Match Combat's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.5003.500
Sound#63.7863.786
Overall Impression#73.5713.571
Polish and Completeness#93.5003.500
Overall#113.3213.321
Art and Style#143.0003.000
Originality#202.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

License Agreement

Agree

This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really nice puzzle game. I'm impressed you pulled this off so well on the NES; it plays great and is smooth and fairly polished. The AI is certainly challenging enough for a beginner. I also really like the music, and the art, while simple, looks great. I haven't played the original, but was able to figure out the mechanics here on my own pretty quickly except for the attack pattern, which feels like it requires explanation.

Submitted(+1)

Loved it. Has great music as well. 

Submitted

I actually never played Puzzle Fighter, so the gameplay was totally new to me. ^^ I like it a lot, and have kept coming back to it. My main feedback is that the green and teal are really close in color, so can be a bit of a strain at time. Maybe choosing colors that also have more brightness contrast between them, or including a unique pattern for each color, could make it a little less reliant on hue recognition? Either way, you pulled this off well. Congrats!

Submitted(+3)

This was a fun twist on a Puyo Puyo-like game. I don't think I've managed to figure out a consistent strategy, but I did manage to win against the AI a few times. I couldn't tell what the patterns do. I thought they were related to the blocks randomness at first, but maybe I'm wrong.

DeveloperSubmitted(+1)

this game is my attempt at a Super Puzzle Fighter type game on the NES. The pattern is what garbage blocks you drop onto your opponent.

Submitted(+1)

Really enjoyed the AI opponent, seemed a good match for my complete lack of skill, I just managed to scrape through with a few nail biting wins, perfect balance! Music is great, wish there were a few input beeps and such for feedback. Very solid!

(+2)

Fun falling block puzzle game. Has some similarities with columns or Puyo Puyo, but a nice twist I didn’t see before. I like the focus on versus gameplay and that there’s a computer AI!

The lack of sound effects are really standing out though. If these get implemented and a proper pause function (maybe a difficulty select?) we could have a classic in our hands!

DeveloperSubmitted (1 edit)

Thanks for the review 🥰! The game is my attempt at implementing Super Puzzle Fighter gameplay on the NES.


Sound and music is definitely something i need to work on, along with having a stronger single player experience.

Super Puzzle Fighter I did play but apparently so little that I didn’t recognize the gameplay. Lots of people love that game so that’s cool if we have a NES port.

My favorite falling block puzzle game is Kirby’s Star Stacker, I would love a (spiritual) sequel for that.