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A jam submission

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Submitted by Haunted Target — 4 hours, 25 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Overall#251.8712.029
Gameplay#251.7901.941
Graphics#262.0072.176
Innovation#261.8442.000
0verall#261.8442.000

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I thought the idea was pretty cool. I enjoyed the puzzle that was there, and the health decreasing as you stood still was cool.

The health concept linked to having to stay still is interesting, but it doesn't fit well with the puzzle elements. It earns a score of 1 out of 5. Moving constantly while solving puzzles can feel like a chore and detracts from the gameplay experience, resulting in a score of 2 out of 5. The initial puzzle is disappointingly simple, scoring only 2 out of 5. It would have been more satisfying to see more use of the block, button, and door mechanics, which earned a score of 3 out of 5. Despite the cohesive color palette, the visuals feel underwhelming because there is barely any character animation, resulting in a score of 2 out of 5.

Submitted

Interesting idea for health being tied to standing still, but i feel like it doesn't match up well with the puzzle concept. The keep moving in this game ends up being a chore while you figure out the puzzle instead of being additive to the gameplay. Also the 1 puzzle was pretty simple, It would've been nice to see you do more with the block/button/door mechanic you made. Visually, it would've been nice to see a little movement/animation from the character, but I do like the cohesive color palette

Submitted

the block physics are whack