Understandable here is a link that helped me when I first started to publish on itch.io with unreal engine this may help you also
PheonixGold
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Recent community posts
Hey there! I just wanted to share my thoughts on the game with you. I really enjoy the dribble mechanic as it adds an exciting multitasking element to the left and right movement. However, I was hoping that the left and right movement could be a bit faster. The controls could also be more reactive, which would make it easier to maneuver around some of the people in the game. Thanks for listening!
It's a fun game that reminded me of Just Shapes and Beats. However, I couldn't start the Seizure Friendly version, and it's impossible to know which part of the game you're at unless you try the number out of 26. Additionally, I think it would be fair to credit the other two people who worked on the game on the page.
The health concept linked to having to stay still is interesting, but it doesn't fit well with the puzzle elements. It earns a score of 1 out of 5. Moving constantly while solving puzzles can feel like a chore and detracts from the gameplay experience, resulting in a score of 2 out of 5. The initial puzzle is disappointingly simple, scoring only 2 out of 5. It would have been more satisfying to see more use of the block, button, and door mechanics, which earned a score of 3 out of 5. Despite the cohesive color palette, the visuals feel underwhelming because there is barely any character animation, resulting in a score of 2 out of 5.