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Temple Takeover's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals & Art Style | #19 | 4.357 | 4.357 |
Audio | #24 | 3.643 | 3.643 |
Overall | #48 | 3.457 | 3.457 |
Fun | #91 | 3.143 | 3.143 |
Theme | #92 | 3.000 | 3.000 |
Creativity and Innovation | #106 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
Nope.
How does your game fit/incorporate the theme of the game jam?
As Neuro, you go around collecting stuff from either her or Evil's past, also taking place in the Harrison Temple.
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Comments
The art and models are super adorable.
I like the fighting mechanics, but you can fall to the void way too easily
Also... i think, after enough retries, there's a bug that makes you invincible. (Or, at least, your HP bar stops updating)
Thank you for making the game.
I found the optimal way to take down Evils to be jumping on their heads and attacking. I also feel like the diving mechanic actively made the game worse, because you can't cancel a dive, and you can't stop moving while in the air, so you're just doomed to fall off the map. In terms of presentation though, a really fun experience! Only the controls need a bit of ironing out to feel good.
Very cute game and 3d models and drawings, everything looks so gooddd, was too hard for me tho lol
Nice little fun 3D platformer! I love the 8-bit music, the low poly neuro and evil models and the references. One small issue would be that the player's movement was way too fast to control and the jump height makes it a little difficult to jump on certain platforms. but other than that its a quite fun for a short game!
Apparently, the game is being flagged on antiviruses. Looking it up, this seems to be caused by the way I've exported the game through Godot. Note to everyone who uses Godot to export your games on Windows as a ZIP file, and not an EXE.
This Neuro and Evil models are so cute! Great job nice little platformer!
thank yuou 🥺
Game is pretty fun, mostly for my friend who was watching me fail over and over. Great art, I liked the part where she hit her with a hammer. Bonus points for making the windows defender recognize the game as a virus. Very cool 👍
LOL, thank you for playing 🥺🙏 It is tough to get used to, yes, I may have to adjust it.
The virus flagging thing is a result of the way I packaged my Godot game. In no way would I ever wanna harm anyone, let alone even have the time to do so 🥺
I love the Neuro 3D model. It looks so cute ! The gameplay was quite challenging and it took me almost 30 minutes to finish the game. It feels quite hard to control at first but it's quite fun to move around with the dive jump once you get used to the phisics. Keep it up !
I've gotten feedback from the controls and stuff, yeah. I'll try to make it better the next time I do something like this. Thank you for playing 🥺🙏
Creating a 3D action platformer was very ambitious! I found the best combat strategy to be baiting the Evils to walk off, since going head to head costs almost all your health.
LOL really? Wasn't intended but that's a really funny strategy actually. Yeah, the Evil's AI is pretty ruthless. Diving mid-kick animation helps. though I don't really think people could know that right away. Thank you for playing ;w;