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A jam submission

ReEchosView game page

Submitted by MugOfHotChoco — 8 hours, 4 minutes before the deadline
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Play Thing

ReEchos's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#403.5633.563
Creativity and Innovation#613.5003.500
Audio#902.8132.813
Overall#1032.9872.987
Fun#1482.5632.563
Visuals & Art Style#1682.5002.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
No.

How does your game fit/incorporate the theme of the game jam?
Fragments of the past will appear whenever you collect an orb.
They will repeat all of your previous actions.
You must use them to achieve greater heights.

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Comments

(+1)

It's certanly a really good game, but overall, the controls are... a bit anoying.
The lack of a "walk speed" is certanly super anoying when trying to interact with your past framgents.
Other than that, every other complain is mostly result of my lack of skill.

Very intestng, i had fun. Thanks for making it.

Developer

I honestly didn't even think about that.

If I ever for some reason decide to work on this game further, I'll keep that in mind. Thank you!

Submitted(+1)

It was somewhat confusing at first for me, but after finding the second collection target the game became clear to me and I enjoyed finding how to get the ones after.

Developer

Yeah, I wish I had time to implement a proper tutorial. Thanks for playing!

Submitted(+1)

This is actually quite cool! The sensitivity was a bit high for me too, and the visuals were a bit minimalist, but the audio was fitting, and the mechanics worked.

Developer

Unforunately, I am horrific and 3d and 2d art, and this was a solo project, hense the minimalism.

Thanks for playing!

Submitted(+1)

Surprisingly fun, the recall mechanic was super cool. I do wish the controls were explained ingame or some form of teaching the mechanics happened, but the fact that a help menu exists is a huge bonus.

The mouse sensitivity was a bit high and the FOV a bit low (although I'm biased, I play on pretty high FOVs usually), and I was able to cheese almost every orb with some cheeky airstrafes, but all in all a well put-together game!

Developer

Yeah, the wall jumping mechanic was not a wise playing looking back on it...

Thanks for playing anyways!