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Gourmet

78
Posts
A member registered 7 days ago · View creator page →

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I enjoyed the different mini games for stages. The story was silly, but fitting for Neuro.

It was actually quite fun to play.

Figuring out which level ups helped most was nice.

Could possibly be a little controversial for some players, but I believe the game is fine as is.

It plays fine and was pretty fun. I got over 10k viewers and then got a chain of very bad luck :(

It's a fun little maze game. I did try to play it multiple times and either you built multiple different mazes or have it random generated, either way that made it pretty fun for me since I failed my first attempt, and having different maze made it more enjoyable on second try.

No matter how much I tried I could not get over the thorn in the second stage.
Also to start the game I had to zoom in to the page to make the game element larger, to allow it to show more of the game.

There is a base for a game there, hard to say where it would've gone from here. But it definitely had potential.

I really enjoyed this game. Good stuff.

Evil was my favorite starting character, getting +1 attack for all crewmates was fun snowball mechanic.

I liked trying different power ups. Nice little roguelike experience.

It was enjoyable little tower experience.

Initially the game reminded me little of Flesh and Blood TCG.
The 3 card hand was fine, but I think redrawing the whole hand each turn might've been more interesting.

Overall I still had a lot of fun playing each against each different opponent. Good stuff.

Reminded me of STS quite a bit. In my case that pretty much immediately means the game is good.

Art was fun, I liked the style a lot.

I liked the game, I tried couple different approaches on stages, going in guns blazing was fun but I preferred careful approach and taking out enemies from maximum range.

The gameplay reminds me of an old game from like 1990-2000 era I used to play as a kid. Can't remember it's name but was nice to experience nostalgia to that game through this one.

I probably have around thousand drones around.
I am the strongest drone commander.

Fun game, gets a little laggy in the WebGL.

It was somewhat confusing at first for me, but after finding the second collection target the game became clear to me and I enjoyed finding how to get the ones after.

Very interesting game idea. I would enjoy seeing more of this after subathon is over and games can be updated again.

I had fun kicking the neuro's to their destination doors.
The third stage was considerably harder for me than the other stages.

I am the grand master of drone combat.
Defeating the enemy was piece of cake for me.

STR op, all in attack is my preferred method.


Evil and  Neuro recovered!

The Character sprites are good (Neuro and Evil) and the enemy sprites are not bad either.

The overall atmosphere conveys the feel of corrupted data server thing pretty well.

Gameplay is a little confusing at first but after getting used to it I liked it well enough.

Overall nice game.

On my first run I managed to bug through the game somehow without taking any damage on any stage.

Trying to play the game properly, it was too hard for me.

Still with some polish it could genuinely become fun game, I liked  that taking the flying boots off changed how the game plays midway so it had different feel from previous stages.

With couple more levels this could have turned into actually very good game.

I did enjoy the concept of the game.

Had quite a bit of fun running around shooting the zombies.

The way I first killed the boss had a lot of health, might have benefited from some power ups or some such.

Very solid base for a game.
This could be developed into a really fun completed game.

I find the art very charming, reminds me of brotato or holy potatoes: weapon shop, but 3D.

Good stuff!

I love the aesthetics of the game.
I had quite a bit of difficulties getting sensible cards on my first two runs but worked out better on the third one.
The music is very nice too.

I love collecting trash as Neuro, it's one of my favorite activities.
The Neuro model is nice, the rest of the world is not put together badly either.

Wait I can spin Neuro? I don't know if I missed it somehow or if it's a secret.

The way you did Neuro integration was by far the best I've seen from any of the games so far.

I liked the game but the start is a little slow.
After the second tubes come down it gets a lot more fun.

I might be dumb, but the game was too difficult for me. Evil just kept beating me up.

Liked the graphics, but animations could be little faster. Sound design was nice.
Over all pretty solid game.

Short but sweet, liked the story.
Absolutely loved the art of the game.

Good job.

Professional speedrunner here, winning on first turn in less than 2 seconds.

The concept for the game seems like it could be fun with some polish, and playing against Neuro could be fun with the integration.

I  tried my best but still exploded. Classic Neuro experience.

The live reaction did in fact make the game more annoying :D

Anyway, nice game had fun trying it for a while.

It was a nice little story.

I liked the game overall. Trying to Neuro's messages was hard for me so I went to corner sometimes to read what she was saying.

It's a fun little shopkeeper game. First time I played I had no idea what I was doing and sold items to the people for 0 Neuros :D

I really enjoyed the game.
The art is amazing, the sounds are good, the story is fun.

Very good job!

Finding the temple is beyond me, I am too weak.

I enjoyed the puzzles, took me some time to figure out how to portals worked and affected the world.