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A jam submission

SellerView game page

Submitted by punhan (@bitspace0) — 3 days, 4 hours before the deadline
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Seller's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The controls are pretty apparent, other than what exactly to do with the badge other than drag it around. Without a description of the game, I'm not even really sure what it's about other than you are a stoic shopkeeper with a customer who doesn't know what they want. The game does play smoothly, and the UI is fairly intuitive. I also really enjoy the pixelated/dithering art style that it's going on. However, I felt like my dialogue choices were meaningless as I played a few times and no matter what I said, the dialogue did not change. I wish the dialogue was longer so I could get a better sense of what is going on. As a prototype, I think it's fine, but if the goal was to create curiosity I think more gameplay would have been good.

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Comments

Submitted(+1)

The dialogue is quite intriguing - but quite random and disconnected in its feel. I feel like so much more must be told here - why is the Seller in this mood? Why did this person come up to a random salesperson with a motivational speech? What is the motivational speech leading to?

Still, the artwork is great and you did make me want to know more!

Developer

Thank you for your valuable thoughts. Actually, I made this prototype like this because I wanted it to create curiosity for the whole story. You are right about the dialogue. If people like this I want to make a good demo

Submitted(+1)

I don't really understand what I'm doing or the story, or why I get a police badge half way through. But it looks good and the animations are smooth and beautiful. I enjoyed the experience of trying to tell someone to go away. Reminds me of Papers Please. I would love to see more.

Developer (1 edit)

Thanks Because  this scene is middle of story