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- The controls are pretty apparent, other than what exactly to do with the badge other than drag it around. Without a description of the game, I'm not even really sure what it's about other than you are a stoic shopkeeper with a customer who doesn't know what they want. The game does play smoothly, and the UI is fairly intuitive. I also really enjoy the pixelated/dithering art style that it's going on. However, I felt like my dialogue choices were meaningless as I played a few times and no matter what I said, the dialogue did not change. I wish the dialogue was longer so I could get a better sense of what is going on. As a prototype, I think it's fine, but if the goal was to create curiosity I think more gameplay would have been good.
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Comments
The dialogue is quite intriguing - but quite random and disconnected in its feel. I feel like so much more must be told here - why is the Seller in this mood? Why did this person come up to a random salesperson with a motivational speech? What is the motivational speech leading to?
Still, the artwork is great and you did make me want to know more!
Thank you for your valuable thoughts. Actually, I made this prototype like this because I wanted it to create curiosity for the whole story. You are right about the dialogue. If people like this I want to make a good demo
I don't really understand what I'm doing or the story, or why I get a police badge half way through. But it looks good and the animations are smooth and beautiful. I enjoyed the experience of trying to tell someone to go away. Reminds me of Papers Please. I would love to see more.
Thanks Because this scene is middle of story