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A jam submission

SpaceroadView game page

Connect Space
Submitted by Crafter_04 — 1 day, 13 hours before the deadline
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Spaceroad's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I thought the idea of a beam becoming more viable once you drag it around multiple times was a very unique mechanic, though in gameplay it was kind of frustrating to work with. I think it's definitely something that could be implemented in a different game! I think the theme was taken literally and honestly, it works. I liked the soundtrack, it was unobtrusive. There wasn't much of art to speak of, but I can see this being the bare bones of a very interesting game. It ran smoothly enough on my PC for me. It was fun, despite the lack of compelling visuals! Good work!

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Comments

Submitted

Nice and very "zen" game! The concept is easy to catch :) 
Only one things: what is the criteria to go to the next level? I didn't get this and was able to go the next level without undertanding why :D 

Developer

I am happy you liked my little Game.

To simplify it, as soon as each station is connected with two roads (or one upgraded), you reach the Endphase.

During that you can build or upgrade 4 roads. After that you will get a new board.

 

Two edge cases:

- If you upgrade your old road long enough you can also progress. (A old failsafe still in place)

- The 4 roads during the Endphase can in theory change into any number from 1 to 9

Submitted

I have already seen several similar games and this one, despite its simplicity, is the most interesting to play. Good job)