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A jam submission

Friendly DefendersView game page

Submitted by EDBarbetta — 10 hours, 24 minutes before the deadline
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Friendly Defenders's itch.io page

Judge feedback

Judge feedback is anonymous.

  • A simple game. A little tower defence. Enjoyed it very much. Super easy to get behind and yeah. Not sure how it's related to the brief. But yeah. I think any feedback I would give is essentially give a better explanation of the mechanics/ a tutorial would be nice.

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Comments

Submitted(+1)

Neat tower defense game. I really like the idea of having a resource collection mechanic, and definitely think that could be expanded on.

Some instructions would be nice though, since I don't know how to build new towers. And the ability to automate resource collection would be great.

Developer(+1)

thanks for the feedback. there were many more ideas on how to expand the game, for example there's a system for type of damage, arrows do pierce damage while stones do blunt damage, already implemented. but i havent had the time to do more enemies to take advantage of that. also theres's a score system, but without HUD to show. 

to get to the point i agree adding tutorials, having level objectives and more stuff would make the game a better experience. but for a gamejam project it fullfilled the goal of proof of concept.

there are 3 units in the game, one is unlocked after arrows spawned 3 times. the last one is unlocked after arrows spawned 2 times and stones spawned 5 times

Submitted(+1)

Nice game. What does the package do?

Developer(+1)

thanks for the compliment. also sorry about the lack of vfx for player feedback. the package increases the attack power of one ally by 1

Submitted(+1)

Really fun- I have never gotten into tower defense games before but I really enjoyed this :)

Developer(+1)

thanks. i acknowledge this one lacks polish (animations, sfx, vfx, musics, score hud). at least i managed to get the core game idea working

Submitted(+1)

It felt like it was balanced well, too. Like I said, no prior experience, but after a while I was having to be very precise with my resource management to stay alive. The core game loop was really fun!