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HiddenInDarkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme / Limitation(s) | #4 | 4.167 | 4.167 |
Gameplay | #7 | 3.833 | 3.833 |
How Fun | #7 | 3.750 | 3.750 |
Overall | #13 | 3.583 | 3.583 |
Quality | #21 | 3.583 | 3.583 |
Audio | #70 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule of Three Limitation used?
Any Social Media:
https://www.youtube.com/channel/UCIO2UQdPpX-NvEdzKCmpzIQ
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Comments
Thank you guys for the comments! I didn't do audio or much polish, mostly because I was lazy. I think I might make a full version of this game, but I'm going to be a bit slow. So don't expect any updates.
I think you adhered to a VERY important rule in game design, that being "teach the player why he failed so he can do better". It's a really, really good mechanic to turn the lights on in the room when you get caught, so that you can develop a better strategy next time. One of my favorite entries in this jam!
Cool game honestly, but it's does feel a little too dark to navigate sometimes. Great effort though keep it up!
Good job on the game. Having to make out what the map looks like by looking at your and your enemies' light is cool.
Nice light system :)
liked it
Nice one