I think you adhered to a VERY important rule in game design, that being "teach the player why he failed so he can do better". It's a really, really good mechanic to turn the lights on in the room when you get caught, so that you can develop a better strategy next time. One of my favorite entries in this jam!
Play game
HiddenInDarkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme / Limitation(s) | #4 | 4.167 | 4.167 |
Gameplay | #7 | 3.833 | 3.833 |
How Fun | #7 | 3.750 | 3.750 |
Overall | #13 | 3.583 | 3.583 |
Quality | #21 | 3.583 | 3.583 |
Audio | #70 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule of Three Limitation used?
Any Social Media:
https://www.youtube.com/channel/UCIO2UQdPpX-NvEdzKCmpzIQ
Leave a comment
Log in with itch.io to leave a comment.