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Fantasy Cube Sim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Pricing | #2 | 4.243 | 4.500 |
Gameplay | #3 | 3.771 | 4.000 |
Marketing | #5 | 2.828 | 3.000 |
Overall | #5 | 3.441 | 3.650 |
Aesthetics | #6 | 3.300 | 3.500 |
Completion | #7 | 3.064 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Gameplay is certainly the high point of this. Would love some new art and bugfixes!
What did you think of mine?
Thanks! On the art, I've been toying with a couple ideas for a big upgrade. Will likely stay with cubes being a one-man show and all. But the cubes will be better. Also got a big update coming that's fixed all the known (to me) bugs, but there's sure to be plenty of new bugs!
If nothing breaks at work tonight, I'll squeeze in a review on yours when I get home.
If sticking with cubes, might I suggest more stylization? Right now they're a stand in for realistic models. Maybe more fantastical proportions or colors would be cool.
I spent about half hour building and defending against waves of enemies. Wish there was more content :(
All in all, feels good.
Started planning more content tonight! My goal is to make this game worth at least $2.00 before calling it quits.
This is a bug you should fix! Also I think the game is not completed but it can be repaired! Also very small marketing done, no trailer! Also the pricing is very good!
Thanks for playing! I fixed a bunch of problems over the weekend, then found even more. Will likely post another build later today.