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[unfinished] [no words jam]another walk for food in cyberpunk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did this game abide by the No Words rules? | #17 | 4.410 | 4.714 |
Visuals (Art, Animation, Design, Graphics) | #18 | 2.806 | 3.000 |
Audio (Music, Sound Effects) | #21 | 2.405 | 2.571 |
Originality/Innovation | #28 | 1.737 | 1.857 |
Accessibility (Easy to understand and play, No language barrier) | #28 | 2.539 | 2.714 |
Gameplay (Controls, Fun Factor) | #29 | 1.336 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Did you use any 3rd party assets?
Credit
Music (empty streets) by Tim beek:
https://timbeek.itch.io/dystopian
Music (poppy shop) and some shop sound effects by Tim Reichert (https://tim-reichert.com/):
https://fulminisictus.itch.io/convenience-store-audio-pack
cyberpunk backgrounds: https://ezekiel-eastbrook.itch.io/1000-grunge-gritty-cyberpunk-anime-visual-nove...
[redacted]walking sound: https://mayragandra.itch.io/free-footsteps-sound-effects
food sprites: https://croberch.itch.io/pixel-food
sports jacket sprite: https://tainara-p.itch.io/female-character-sprite-creator
List any game engines, tools, programs, languages used to create your game
Tuesday JS visual novel engine ( https://kirill-live.itch.io/tuesday-js )
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Comments
The look and atmosphere are very well done. It didn't feel like a game but more like a series of cool illustrated images with music. The pixelized food seemed a bit jarring and I didn't understand what to do with that.
Though the game is unfinished, I think this actually gives it a really interesting mood. The infinite repeating loop of "wake up, put on jacket, walk down street (melancholy song), get food (happy song!), walk back, go to sleep, repeat" makes me feel some kind of unique emotion.
Interesting and very nice visuals.
it's just assets