Play decoder
Transmission Received's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Innovation | #3 | 4.000 | 4.000 |
Visuals (Art, Animation, Design, Graphics) | #5 | 4.000 | 4.000 |
Gameplay (Controls, Fun Factor) | #17 | 2.700 | 2.700 |
Audio (Music, Sound Effects) | #18 | 2.600 | 2.600 |
How well did this game abide by the No Words rules? | #21 | 4.300 | 4.300 |
Accessibility (Easy to understand and play, No language barrier) | #23 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Team
Any team members? (optional)
courtesy: art, design
computeruser: code
Wynton Yang: additional sounds
Latté: deeply appreciated extra help
Did you use any 3rd party assets?
Yes. Some assets are 3rd party assets created outside of the jam.
Credit
GD-SimpleKnob by nobuyuki (https://godotassetlibrary.com/asset/DXKeL2/gd-simpleknob)
List any game engines, tools, programs, languages used to create your game
Godot, Clip Studio Paint
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Comments
Reminds me of an alien fidget spinner or Fisher price toy with buttons knobs and sounds. I couldn't decode the message
Pretty cool game! It gets you to want to press everything and see what it does and I think that fits this jam pretty well
very cute game! lovely concept and super creative visuals
Nice concept.
Super cool game i really enjoy the game but it was unclean what i sould do
In a way that's what we were going for! Per the 'no words' theme, we wanted to create the feeling of messing around with something you have no idea how to use and discovering what everything does, and maybe, just maybe, discovering what the device was supposed to do all along. Hopefully this came through and was more intriguing than frustrating.
it wasn't frustrating and I really enjoyed your game. It just took me long time to understand what happened
really really fun. loved the noises