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Corpus Callosum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Music, Sound Effects) | #20 | 2.539 | 2.714 |
Gameplay (Controls, Fun Factor) | #21 | 2.405 | 2.571 |
Originality/Innovation | #22 | 2.539 | 2.714 |
Visuals (Art, Animation, Design, Graphics) | #23 | 2.272 | 2.429 |
Accessibility (Easy to understand and play, No language barrier) | #25 | 2.940 | 3.143 |
How well did this game abide by the No Words rules? | #30 | 2.673 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Team
Any team members? (optional)
Harsha - Coding, Art
Arhant - Level Design, Music
Did you use any 3rd party assets?
Yes. Some assets are 3rd party assets created outside of the jam.
List any game engines, tools, programs, languages used to create your game
Unity, C#, LibreSprite, Visual Studio
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Comments
I couldn't get past the first room. What did I do wrong?
Unfortunately, I feel that this game had problems with visual signaling. For example, the buttons that you need to stand on to open the exit look like bushes, and an entire segment of one of the puzzles was a red herring (in a way that I feel didn't work with the puzzle design).
Additionally, this game does not follow the "no words" theme - even though there's a great wordless "instructions" image, words are used in the UI and written in the levels a few times.
However, I think that the puzzle designs are pretty fun, and I think that this idea is totally worth using more.
The game seems to contain letters, which is against the rules of the jam…
Nice concept