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NoWoofs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did this game abide by the No Words rules? | #3 | 4.875 | 4.875 |
Originality/Innovation | #3 | 4.000 | 4.000 |
Visuals (Art, Animation, Design, Graphics) | #12 | 3.375 | 3.375 |
Audio (Music, Sound Effects) | #13 | 2.875 | 2.875 |
Gameplay (Controls, Fun Factor) | #13 | 2.875 | 2.875 |
Accessibility (Easy to understand and play, No language barrier) | #15 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Team
Any team members? (optional)
Mauro, Titi, Rodri, German
Did you use any 3rd party assets?
Yes. Some assets are 3rd party assets created outside of the jam.
Credit
QuickOutline by Chris Nolet
LeanTween by Russell Savage
List any game engines, tools, programs, languages used to create your game
Unity
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Comments
Very beautifully crafted. Controlling the dog was getting frustrating when trying to make precision movements. Very charming and very high replayability factor
The dog's model is extremely funny to me. The platforming and dragging are imprecise and hard to control, although since the game is very short, they aren't frustrating, but instead increase the game's comedy factor. The objectives are wordlessly communicated well.
Cute game, but incredibly glitchy!
Nice concept but it's very buggy and the controls are strange. Well done !
Thank you! I'll focus on fixing those areas.
I really enjoyed by your game. It is simple and effective. And I laughed a lot with the dog's weird movements. I repeat Well done :)