I've decided to have a go at making a reinterpretation of the classic Drugwars. You'll play as a plague profiteer. Having snuck into a quarantined city grappling with an unknown infectious disease, you can buy, sell, and steal (among other things) medical supplies, clawing your way to massive profits, while taking care not to fall ill yourself or fail to escape before the plague overwhelms the city.
Since I'm writing my game in an assembly language I spent most of the morning working on foundations: higher-precision math, text and number rendering, and a flexible menu system modeled after the Nokia 3310 OS. Here's how it looks so far:
I have the rudimentary buy/sell/travel mechanics working. Tomorrow I'll need to add more mechanical flesh to these bones: dynamic markets, random events, loan sharks, informants, and more.