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A jam submission

Spacy Mazy 3310View game page

A small game in the style of the Nokia 3310 phone from the dawn of time
Submitted by Stuart Langridge (@sil) — 3 days, 2 hours before the deadline
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Spacy Mazy 3310's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#703.8263.826
Adherence to restrictions#804.5224.522
Overall#873.8803.880
Design#873.7833.783
Enjoyment#1273.3913.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very cool little maze game. Moving into a room and getting Static'ed kinda sucks. Music is right on point for the 3310, but maybe a little too much to play for long.

Developer

Thank you for the feedback! You're right, static rooms are deliberately difficult...!

Submitted(+1)

Really great game :D The graphics are on point and the combination of the maze and the reaction based gameplay is a good idea. The music fits the atmosphere, but after a while it is getting a little bit annoying (bonus points for the in game music toggle option ;) ). I think the static field is hard to handle. Often it happend that I move to the next screen and instantly die because of it.

All in all good work!

Developer

Static rooms are deliberately designed to be difficult, although there is always time to move if you're quick -- at the very least you can always move back to where you were before :-) But I agree with you on the difficulty! I'm glad you liked it...!

Submitted(+1)

Really cool!

Developer

Thank you!

Submitted(+1)

Really cool idea, very challenging and addictive

Developer

Thank you! I'm glad you liked it :)

Submitted(+1)

I like the unique take on maze navigation, and the music added to the fast paced tension of it all. The biggest challenge was finding out what each "enemy" did, which was mostly done by trial and error, but I imagine that might have been by design. Good work!

Developer

Thank you! Agreed on working out what the room traps do being by design :-)

Submitted

I liked the concept and how it randomized go each time you played, I felt that the game doesn't give you enough time to preempt your movement.

Developer

Thank you for the feedback! I'm not quite sure what you mean, there, though -- are you thinking that you're being rushed into making moves? That's mostly deliberate...

Submitted

There are times when sections are positioned next to each other that give you very little time to react, specifically moving into the time based crosshair sections, a little more balancing and also clearer instruction on how these sections work would make the game more fun in my opinion.

Developer(+1)

Ah, that's useful to hear; thank you again :-)

Submitted(+1)

Performance was a bit inconsistent for me (running Firefox on Windows) but it's a fun game with some unique puzzle elements and slick graphics that makes good use of the limitations. Feels like there's plenty of room for graphics and figuring out the puzzles since you limited it to two squares at a time.
Didn't care for the music, though, as it got old pretty quickly. Maybe some sound effects for moving and different puzzles would have worked better? Just spitballing.

Developer(+1)

Thank you for the feedback! I'm using Firefox myself, so performance problems are a little surprising, but clearly I need to do some more testing :-) You are right about the music, though; I think maybe I should have gone with sound effects, which is my fault for not having thought that through at the beginning. Useful feedback, cheers!

Submitted(+1)

This game is amazing. I enjoyed the sound on/off animation and also the anxiety of not knowing if you are moving to a full shock box when moving onto the next screen. 

Developer(+1)

Thank you! That's kind of you to say so. And yes, the feeling of moving to a new screen and realising you're in a static box rather than a lightning box is pretty scary :-)

Submitted(+1)

Good job. Fun game and quite challenging. Makes you come back to explore the world more.

Developer

Thank you!

Submitted (1 edit) (+1)

Found it a bit hard but it was super fun and addictive

Developer

It is indeed hard. I'm not sure I ever actually finished it myself without poking the back end so that I could test the credits screen :-)

Submitted(+1)

I never thought I'd hate seeing static, but the day is upon us! Everything else is telegraphing its danger, but the static field is just a pocket watch. Tick, tack, tick, tack, hope you didn't press now, cause you'd die!

Developer

This is true :) There is actually a pattern to it, but learning it would be really difficult unless you were Data from Star Trek or something. So it's really a "don't linger here" space...

Submitted(+1)

I think having the movement on the arrow keys can make this more difficult because the scrollbar in the browser can end up taking inputs which makes your screen move and slowly disappear. Still, good game. Wish I could get to the end but I don't have the reflexes and patience for that right now

Developer

I agree; I couldn't think of a good way of dealing with that, because it's really down to how itch embeds iframes. I did see one game in the jam owner's testing video which displayed "please focus the game window" when it lost focus, which I think is an excellent idea and one I would have implemented myself if I had thought of it! I intend to for future jam games, certainly.

No shame in not getting to the end: Spacy Mazy is deliberately really hard. The only reason this is a shame is that nobody gets to see the cool end credits :-)

Submitted(+1)

Very fun I love the concept :) (but not the music :S) Thanks for the fun !!

Developer

Thank you for the notes! I think you're right about the music; I liked the idea of it being fast and exciting, but actually it's a bit too invasive and I should maybe have asked my composer for something a bit more chill :-)