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Soko-Bulb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #43 | 4.077 | 4.077 |
Overall | #62 | 4.019 | 4.019 |
Adherence to restrictions | #65 | 4.615 | 4.615 |
Design | #76 | 3.846 | 3.846 |
Enjoyment | #105 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is really cool and fun
Thanks!
Most puzzle games are difficult for me but this one I actually found easy. The concept is fun and I think you achieved a good design and polish.
Kind of reminds me of an old PS1 net yaroze game called "Pushy", brings back memories. Thank you!!
I actually used Pushy 2 as inspiration for some of my decisions so I’m glad you think so. Thank you for playing!
That's awesome!! Fun to hear :)
I really liked the theme of the game (batteries and electricity) but I got stuck a little bit not knowing how to charge to get through some blocks. Eventually figured it out though! I thought the menu transitions and animations were really well done as it's something I wanted to implement for my game but struggled with (no idea how you made it do that pixelated fade effect between screens but it's super cool).
Saw this on stream, surprised it has this few ratings. This is really cool! I love the level select screen and how you were able to put puzzles like this in a space this limited. They were challenging but possible to grasp and untangle. Very polished overall! -@h
Thank you! I don't mind the few ratings, I really enjoyed making it, but next time I will spend more time on difficulty curve and having tutorials. Glad you enjoyed it
Hey, nice submission! Cute graphics. I enjoy sokoban in general, I would say my one criticism would be that it took me a minute of reading through the description to realize that I had to just wait and charge on Level 3, and then when I did, standing there and waiting didn't feel like a super fun mechanic. Just some friendly feedback! Good work overall.
Thank you! I struggled with that level since I wanted to use it a later one, and introduce it in that one, but couldn't find a good way to do it. I'll try and make a tutorial next time I make a game!
Great game and great level design, it took me a while to memorize what each block does since they look similar but after I figured it out, I enjoyed your puzzles a lot! Great game!
Thank you! I really struggled to make them look unique at such a small tile size of 7x7 with two colours, but I’m glad you still enjoyed the game!
Hey a fellow block pushing game! I'm a big fan of Sokoban puzzles too, so I like your title. I liked the theme of pushing the battery towards the bulb to light up the level and you had a lot of unique obstacles along the way. The level design may have ramped up too quickly though - it would have been nice to see each obstacle (like the gates and conveyors) be given their own level as an introduction to how they function and affect things.