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A jam submission

cyberpop_97View game page

1997's premier faux-Nokia cyberpunk puzzle-platforming action-adventure.
Submitted by futur_null — 14 hours, 43 minutes before the deadline
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cyberpop_97's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to restrictions#104.8334.833
Polish#274.1674.167
Overall#364.1464.146
Design#673.9173.917
Enjoyment#803.6673.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice intro music! I love it.

Great game. The digitized images are well done too, considering the resolution, it's not easy to get a convincing result.

Developer

Thank you kindly! I'm very happy with how the portraits turned out, I feel like that style has potential (though perhaps the resolution could be a little higher...)

Submitted(+1)

I liked the barbie girl intro music. Gave me a cyberpunk reaction for sure.

Developer

I figured I'd include something like that for the authentic 1997 flair.

Thanks for playing!

Submitted (1 edit) (+1)

Puzzle were fun and everything ran pretty smooth. Final boss was brutal and required quite a few attempts. Manual camera pan and zoom are handy solutions to the FOV challenges that this jam's restrictions create. Overall good job.

Developer

Thank you for the kind words! I didn't want to make the levels too small or scale the graphics down further, so I figured I'd try giving players a way to "look around" the levels.

Submitted(+1)

Great, I liked a lot the cutscenes and the William Gibson atmosphere.

Developer

Thank you!

Submitted(+2)

It looked great, absolutely loved the cutscene in the beginning.

Unfortunately though, I softlocked on the second level.

Developer

Thank you for the comment!

Sorry to hear about the softlock situation. If you hold down the / button on the keypad (or the R button on the keyboard) for a while, it'll restart the current level, that should get you out of most jams. If it was a serious technical error, can I ask which version you were using and what exactly happened, so I can fix it once the jam's over?

Submitted(+1)

There was an enemy who switched the blocks when shot. I accidentally shot them, and it made a wall between me and the enemy.

This way I couldn't shoot it again, but I needed that wall to disappear to continue.

Developer

Ohh, I see. That's a situation where you could reset the level, but I think that control isn't actually explained in-game. I've put a little more text on the game's page to point that out. Thank you so much!

Submitted (1 edit) (+1)

Great game and art! Godot rules :)

Developer(+1)

Thank you kindly!