Game aesthetic is outstanding. I've always had a thing with isometric perspective. Awesome job!
sectornotfound
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Lovely cutscenes an death animations.
There is an issues with controls (I played the linux version), sometimes it's like a key keeps getting pressed even if I released it. I've noticed the same issue on my game, it's probably caused by Godot when you force FPS cap down.
Despite this, a really fun and well crafted platformer game.
Thanks a lot!
The game was developed on Linux (Ubuntu 18.04 LTS) so the Linux build is always the first one.
I'm glad to know that it runs also on Arch Linux.
You're right, I took the easy way out so the walls are just cubes with a brick wall texture. The sharpness was achieved removing linear interpolation filter and mipmap.
Thanks for playing this and thanks for the tips!
I'm actually using 84x48 as size and 252x144 as test width/height to have the windows bigger while maintaining jam rules.
More hints or some tutorial are definitely necessary but I was running out of time. This is my first jam and my first playable Godot game, so I was focusing on finish the project.