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Castle XXXIII's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #134 | 3.466 | 3.875 |
Polish | #135 | 3.354 | 3.750 |
Overall | #156 | 3.438 | 3.844 |
Enjoyment | #158 | 3.130 | 3.500 |
Adherence to restrictions | #198 | 3.801 | 4.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the control scheme and also the music as an alert system was clever. Nicely done.
Thanks for adding a build for Linux! Runs perfectly on my Arch :)
3d looks very impressive in this one! I'm still wondering if it is the "real" polygonal 3d or raycasting. Probably the former considering the models but still looks as sharp as raycasting would! Awesome.
Thanks a lot!
The game was developed on Linux (Ubuntu 18.04 LTS) so the Linux build is always the first one.
I'm glad to know that it runs also on Arch Linux.
You're right, I took the easy way out so the walls are just cubes with a brick wall texture. The sharpness was achieved removing linear interpolation filter and mipmap.
The game looks awesome, you used 3D really well despite the graphical restrictions. Also really like the cover art, it's so simple and yet conveys the eerie tone of the game super well. Excellent stuff!
Thanks!
Floyd-Steinberg dithering algorithm does wonderful things on eerie sunset pictures :)
Impressive! It takes a lot to make 3D graphics work under these restrictions, but I think you pulled it off quite well. Nicely done.
Thank you!
WOW this was amazing. My heart jumped when I first got hit by that freaky ghost XD Whatever shader you used was absolutely perfect for this.
Thank you for your kind words!
For the ghost, furniture and doors I made a shader inspired by Lucas Pope's work on "Return of the Obra Dinn"
Wow, it is really cool to see a 3D game in this jam! I also like the soundtrack very much! Good job!
Just two tips: You can set the test width and height in Godot, so that the screen becomes bigger without adding pixels! And maybe add a small ingame tutorial/ explanation, so that it is easier to get into.
But overall very impressive! I really was scared of the damn ghost lol.
Thanks for playing this and thanks for the tips!
I'm actually using 84x48 as size and 252x144 as test width/height to have the windows bigger while maintaining jam rules.
More hints or some tutorial are definitely necessary but I was running out of time. This is my first jam and my first playable Godot game, so I was focusing on finish the project.
Oh oops.. sorry, it looked so small lol.
For your first project this is actually incredible!