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Moon Digger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #20 | 4.000 | 4.000 |
Overall | #35 | 3.722 | 3.722 |
Quality | #44 | 3.750 | 3.750 |
Innovation | #56 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a really cool game, the sprites and tiles are beautifully crafted and have a lot of character. I always enjoy a game where you have to dig and descend so this felt really fun to play to me. The versatility of the little ship player thing made the experience even more satisfying too. I'd say this is one of my favourites of the entries I have played.
Yay ! I managed to complete the game! It was really fun and very well crafted! Congrats!
Dig the digging concept, good job!
Really cool game once I got the hang of it. Good work on the art and gameplay loop!
Fun game but very hard because of the camera.
The art is great!
Pretty fun, although you didn't respect the palette or the "no subpixel movement" rule.
Tkanks ! About the palette, if you are refering to the text that shows up at the end of the game, it's a glitch of Godot's Dynamic Font system when zoomed in. I know just how to fix it but cannot do it because jam has ended. Otherwise I think I respected it.
I'm guilty about the subpixel movement rule though...
This was a very fun and interesting game, there is a lot of freedom which felt great. Great Job!
Thanks a lot !
Very challenging game! It's exciting to play and takes some skill to avoid the enemies. I like the idea too. (Though the restrictions say that the Nokia wasn't able to do sub-pixel movement 😉)
Cheers ! Yes I cheated a bit... Oops
Really simple but still very interesting.
It took me 4 tries to beat the game..
e.
Hey Willard, thank you for playing and giving feedback !
Glad you finally beat it, I wish I had more time to add some levels... Maybe next time.