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Devour Dash: Survival of The Thickest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #7 | 4.448 | 4.448 |
Overall | #10 | 4.172 | 4.172 |
Quality | #14 | 4.345 | 4.345 |
Innovation | #30 | 3.724 | 3.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great work! Love the ending when you aren't big enough, it's super cute. I do wish there was a better way to telegraph the floor spikes though. I found myself ultimately just ignoring them and accepting they will hit me or not because it was too hard to see them most of the time.
Insane quality on the audio side of things
Simple but somewhat addictive, with cute and clear graphics (the moon moving across the sky is a nice touch).
I feel like moving obstacles (ground spikes and those falling things) should have been telegraphed a little bit more (like having a sprite calling out where there'll be)
I like it. It's very fun to play:)
Nice game! The gameplay and visuals are well done, and it has a nice difficulty and a nice music.
Nice game! The gameplay and visuals are well done, and it has a nice difficulty and a nice music.
This game was really fun! I really liked the visuals and the music. I played through it twice to get the true ending and got a score of 120 on my second run. Really polished and complete game. Amazing!
I had a lot of fun playing it. The music is awesome!
Really enjoyed that game, and the music is so good.
Graphics and sound design were well polished, the gameplay was a bit hard specifically the ground spikes and part 2 when dodging all obstacles normal or evolved. All round solid entry.
This was really fun! This game has some pretty unique controls which are fun and work well with the Nokia's limited screen space. The levels are challenging to collect fruit in without getting hit too much, but fair, and feel well-designed for a large character. The sprites look good considering the Nokia's limitations, and the addition of some surprisingly catchy background music is the cherry on top. The only minor thing I found annoying was that, if you're rushing ahead and see a spike, your character sometimes can't slow down quite enough in time to avoid getting hit — though, that might be more a skill issue on my part.
Wow what a game! The music and animations were great, in-built credits and help and everything, really polished. The speedchange for the monster for the Fast & Slow interpretation was spot on IMO, all round high quality game and fun to play, well done!
The evolutions are awesome!
The music is great, sound effects too.
Super unique design and the parallax effect in the background is very pleasing.
I found it quite hard to get to 120 apples so I wasn't able to see the "true ending" I presume. Well done on your work!
Great game! I love the monster design! :)
I liked how you used the theme. Also nice work on the graphics
Simple yet challenging gameplay. I liked the mechanics of fast and slow. Good job!
Great to hear music during all gameplay. Simple gameplay and complete. :)
Great little game, it'd be fun to have a few more levels!
I really liked this one! graphics are strange but on point! Gameplay is quite smooth (not 100% smooth but it fells ok with the monster/thing you are controlling).