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Nokia Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #37 | 3.778 | 3.778 |
Completeness | #46 | 3.667 | 3.667 |
Overall | #55 | 3.593 | 3.593 |
Innovation | #74 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I struggled to play this game because my keyboard is split between 5 and 6 T-T
I couldn't even use my keypad for input to know what it would have played like on a 3310... I can't help but wonder what it would be like if the controls were more in line with the Nokia...
I think the lack of any sort of backing made it difficult to orient myself too. Like a metronome or some other sort of backing track beyond just the visual feedback.
Overall though I would say it was well executed and has a lot of features, it's an impressive implementation!
Cute touches too like the exit screen, I loved that lol.
Thank you very much for this feedback, it's useful information!
I will admit that I completely forgot that split keyboards existed, otherwise I would've tried buying one and testing it out there!
The melody keys assume that keys 1-8 are a single continuous row similar to piano, so it makes sense why you struggled there.
I was aware of some of the issues outlined even while developing the game for the jam, but at the time I feared I couldn't fix them without breaking the jam rule-set (something for me to revisit for sure).
A couple of examples:
1. I thought about including the keypad for compatibility, but I believed it would've broken the 12 controls rule. But even with that, it may become visually confusing, having the melody keys on screen in one row, but trying to play Nokia keypad as a grid. I suspect it'd require a re-design to work well.
2. Regarding lack of backing track/metronome, I suspect Guitar Hero and Rockband get away with it b/c they play the music in the background while you're jamming. That way you still have the audio cues of the original song to anticipate. Whereas on Nokia, you have only one tone at a time. I suspect a metronome may not help though, b/c you'll have the audio system fight between playing the metronome or the song tones. That'll be worth testing to find out though.
This probably won't work well on an actual 3310 but I don't care.
This game has so much personality I'm sad this didn't get more attention, then again I've noticed this Jam has some steep competition overall.
The intuitive controls mesh well with the keyboard, which makes the game easy to learn.
The exit screen is like waving goodbye to a friend you probably won't meet again and it makes me sad, 10/10.
Your comment has made my day!
I'm glad the controls were intuitive, as that was what I was aiming for most, as the game would fall apart without it.
I honestly never thought I would see a comment about the exit screen. It's a small detail, but it made the game feel more complete. Also, whoever said you'd be saying goodbye forever? ;) There's always the reunion tour!
I'm very sad that I can't play your game (I'm on mac) because, regarding the screenshot, your game seems fun to play!
NOOOOO! I was afraid something like that might happen :(
Unfortunately my dev environment was barely setup by the time the jam started, so windows was the best I could do. After the jam I will try to make a mac port. Would you be willing to still try it out?
Might I suggest a web version instead to cover more platforms?
That would be the wiser move certainly, but it'd require a full rewrite for me to do well. I know of a few ways to do it, and this was one of the big drawbacks of my chosen method of python for prototyping. It worked well enough to get the game out at all, but was limited in platform choices.
That's addictive man! Never tought about a game like this for nokia! I like the use of layers to make the arrow go down continuesly after pressing the key! Good job!
Thanks man, glad you enjoyed the game!
Yea this game was way more addicting than I thought it would get. I had fun playing around even during development, which is a good sign.
did you play mine? I submitted too
Yup! That game's super fun too! I'll be putting in a full comment on your page soon, I was out all day today.