resurrecting an old thread, but any chance this is viable?
novicearts
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Thank you for your thread!
Here's my entry (a visual novel story set in the 1900s wartime era): https://itch.io/jam/acerola-jam-0/rate/2581662
Very enjoyable experience! I'm thoroughly impressed with how fleshed out you made conversations here.
I could only imagine if games took the time to make basic conversation more engaging just how fleshed out they would be.
I plan on tackling dialogue sequences in a similar style presented here. This is a really good example of how to flesh out background characters in a game.
I like the art style quite a bit, I think it shows promise! Character's expressions show through clearly.
The premise is very interesting, and there are a lot of route choices, which is impressive to implement in 2 weeks. I kept dying alot on the bad end routes though (10/10 would play again)
I do feel that without audio a chunk of the experience is missing (or at least I didn't get audio when I played it). Of course, from my own fires, I know audio is really, really hard to do. My only advice then is to see if you can find atmospheric sound effects that can sell the effect of the moment decently enough.
The suspenseful storytelling here is top notch! I really liked the cast, they had a nice vibe about them as a friend group. That device has alot of intrigue and mystique around it, that I can't help but be curious what's coming next.
Also, so many art cgs and sound fx, I am thoroughly impressed what you squeezed in here over 2 weeks.
Thanks for this thread! My game can be found here:
https://itch.io/jam/acerola-jam-0/rate/2581662
oof I caught this late, but hope you dont mind if I shamelessly plug my game:
https://itch.io/jam/acerola-jam-0/rate/2581662
I took a spin on the term aberration. It turns out that Aberration has a moralistic connotation too (according to merriam webster dictionary). My work delves deeper into that particular meaning, and explores the question: "An aberration by whose standards exactly?".
This is a visual novel set in the 1900s wartime era:
My game is a visual novel set in 1900s wartime era:
https://itch.io/jam/acerola-jam-0/rate/2581662
Hey wooolfy,
So some other folks on the jam submission page mentioned that they ran the game directly on their windows 11 and 10 machines without a VM, and it ran just fine. I have had enough folks play the game that no issue of viruses came up.
Considering this, would you be willing to try playing the game without a virtual machine? (I understand if not, but thought it was worth asking considering the other feedback I've gotten by now)
From discussion on my main page, they can get the opening start screen menu but then the game just freezes and goes to black. I unfortunately dont have a windows 11 machine of my own to test it with, and I cant submit a bugfix b/c voting is going on.
To be fair, I havent heard of a crash on an actual windows 11 machine, so I dont know if it's just a VM issue. Right now we're suspecting render driver issues with opengl3
I wrote my game entirely in my own custom engine (that I had to make at the start of the jam), using Python and SDL2.
It's a visual novel with a story taking place in 1900s wartime era:
https://novicearts.itch.io/memoirs-of-kaizer-academy
Please check it out if you have the chance. Source code is available upon downloading the game... I didnt have time to upload to github :(