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novicearts

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A member registered Jun 01, 2017 · View creator page →

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resurrecting an old thread, but any chance this is viable?

That makes sense. Do we get notified if the keys are running low?

What happens if the bulk of keys runs out? Do we have to reload the keys with newly generated ones again?

Thank you for your thread!
Here's my entry (a visual novel story set in the 1900s wartime era): https://itch.io/jam/acerola-jam-0/rate/2581662

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Very enjoyable experience! I'm thoroughly impressed with how fleshed out you made conversations here.


I could only imagine if games took the time to make basic conversation more engaging just how fleshed out they would be.


I plan on tackling dialogue sequences in a similar style presented here. This is a really good example of how to flesh out background characters in a game.

I like the art style quite a bit, I think it shows promise! Character's expressions show through clearly.

The premise is very interesting, and there are a lot of route choices, which is impressive to implement in 2 weeks. I kept dying alot on the bad end routes though (10/10 would play again)

I do feel that without audio a chunk of the experience is missing (or at least I didn't get audio when I played it). Of course, from my own fires, I know audio is really, really hard to do. My only advice then is to see if you can find atmospheric sound effects that can sell the effect of the moment decently enough.

Will do! I plan on experimenting heavily with that. I may ultimately redo some of the art as well just to make things more readable.

This one's a linear novel set in wartime era of 1900s, but if you're up for it:

https://itch.io/jam/acerola-jam-0/rate/2581662

This game is super simple but super relaxing.

It feels like mindless fun in the best way possible. Now I never have to out and touch grass, thanks!

Heres mine as well:

https://itch.io/jam/acerola-jam-0/rate/2581662

The suspenseful storytelling here is top notch! I really liked the cast, they had a nice vibe about them as a friend group. That device has alot of intrigue and mystique around it, that I can't help but be curious what's coming next.

Also, so many art cgs and sound fx, I am thoroughly impressed what you squeezed in here over 2 weeks.

Thanks for the details here! Looking it over... I basically agree with everything you said here. Probably before my next visual novel I should first address these aspects

Totally appreciate your take. Visual novels aren't for everyone, and I could understand why they'd feel too slow for most.

That being said, thank you very much for your review here! Your opinion helps me understand what works about my game even despite it being a visual novel.

Thanks for this thread! My game can be found here:
https://itch.io/jam/acerola-jam-0/rate/2581662

Awesome, glad you enjoyed it!

For future reference, could I get more details about the issues with the font choice? I'd like to try tweaking it a bit if possible. I suspect others may have felt the same.

thanks for the thread man! I will go through your game tomorrow.

Here's mine:

https://novicearts.itch.io/memoirs-of-kaizer-academy

Dude the jumpscare was something else!

I liked the story quite a bit, it was witty, and really used what little there was effectively. We had only one character to talk with, but it was an engaging arc. Right now I still  think the name "How to train your abomination" still fits.

This was my entry:
https://itch.io/jam/acerola-jam-0/rate/2581662

Dude your wish is my wish! I originally planned to make something akin to ace attorney... but I ran out of time T.T

oof I caught this late, but hope you dont mind if I shamelessly plug my game:
https://itch.io/jam/acerola-jam-0/rate/2581662

My game is a visual novel set in 1900s during wartime era. Aberration is something I baked into the themes of the story:

https://novicearts.itch.io/memoirs-of-kaizer-academy

Thank you Ian! I'm glad that the experience was compelling as well!

I think most of my stress during the jam was in worrying about whether I could stick the landing or not. Coding and Art were much easier in comparison to that.

thanks guys! I'll be taking a look at this list soon. I got sidetracked with family errands, so itll have to be over the course of the week.

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I took a spin on the term aberration. It turns out that Aberration has a moralistic connotation too (according to merriam webster dictionary). My work delves deeper into that particular meaning, and explores the question: "An aberration by whose standards exactly?".

This is a visual novel set in the 1900s wartime era:

https://itch.io/jam/acerola-jam-0/rate/2581662

Hey there! Thanks for creating this thread, it helps us all get some blood flowing for each of our games.

Mine is a visual novel set in the 1900s wartime era:

https://itch.io/jam/acerola-jam-0/rate/2581662

Hmm I wonder what makes you think that?

My game is a visual novel set in 1900s wartime era:
https://itch.io/jam/acerola-jam-0/rate/2581662

Thanks for making this thread!

Here's my entry:

https://itch.io/jam/acerola-jam-0/rate/2581662

Hey wooolfy,

So some other folks on the jam submission page mentioned that they ran the game directly on their windows 11 and 10 machines without a VM, and it ran just fine. I have had enough folks play the game that no issue of viruses came up.

Considering this, would you be willing to try playing the game without a virtual machine? (I understand if not, but thought it was worth asking considering the other feedback I've gotten by now)

By any chance do you have a real windows 11 machine you could test the game with?

I've had others play the game at this point with no issues, so I can promise there are no viruses at all (heck the source code comes with the game)

From discussion on my main page, they can get the opening start screen menu but then the game just freezes and goes to black. I unfortunately dont have a windows 11 machine of my own to test it with, and I cant submit a bugfix b/c voting is going on.

To be fair, I havent heard of a crash on an actual windows 11 machine, so I dont know if it's just a VM issue. Right now we're suspecting render driver issues with opengl3

what's crazy is that this is version 0 of the jam. 1.0 is going to be absolutely nuts

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I wrote my game entirely in my own custom engine (that I had to make at the start of the jam), using Python and SDL2.


It's a visual novel with a story taking place in 1900s wartime era:

https://novicearts.itch.io/memoirs-of-kaizer-academy

Please check it out if you have the chance. Source code is available upon downloading the game... I didnt have time to upload to github :(

Thanks for making this thread! I'm glad folks are being proactive with making sure there's a way to get ratings.


Here's my entry: A visual novel set in 1900s wartime:

https://novicearts.itch.io/memoirs-of-kaizer-academy

My suggestion is a visual novel I worked on. It's a linear story set in the 1900s around wartime era:

https://novicearts.itch.io/memoirs-of-kaizer-academy

I always treat those kind of requests as 50/50 chance on my end. It's not like I can demand you to play it right?

Thanks man!

Wanted to double check: were you able to view the whole story? I got reports from some folks they ran into crashes on their machine.

I like free ratings! Here's mine:

https://novicearts.itch.io/memoirs-of-kaizer-academy

I did all of the artwork, story, and coding for my game. Sounds were borrowed, but one soundtrack (inside a cafe) was created by me:

https://novicearts.itch.io/memoirs-of-kaizer-academy