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TBD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most not on theme | #3 | 2.898 | 3.000 |
This game made me feel an emotion | #26 | 2.001 | 2.071 |
Most on theme | #29 | 1.932 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Bugged out with the level where you match the pyramid with a green triangle to the socket on the ground. That said what I did play was very good. Would have liked some snappier/faster movement, but that's a personal preference. Very nicely done.
Hey glad that you had fun!
Maybe we can develop it further later on, there was so much things that we wanted to implement, but in the end due to time restrictions it was impossible, who knows in the future :)
Thank you for your feedback <3
The visual style is so strong. Hope you can push this further :)
Awwww thank you! We enjoy it too! And we had fun coming up with the idea, and we also hope that we can develop it further :)
thank you so much for your remarks <3
For me, it bugged out somewhere in the middle and not having a restart button really did not help. I enjoyed the aesthetics, but the puzzles were maybe too simple (the ones I managed to experience).
Yes! Thank you for you feedback! It’s something that maybe in the future we will manage to fix! All the best!!!
I like the progressive puzzles and I get a feeling from the movement and shot counter that more was meant to be in regards to getting things done with less. Thing worked, but not having a restart for for when the levels introduce things not explained in anyway causing an instant failure state is a shame (the push triangle thing to button, to open up the way). Other than that not bad, however I don't see the theme - so I guess it is a good thing we got a not on theme option as well.
You got it!
We were unable to implement an important part of the game before the deadline: the pending mechanic.
We will make it work after the voting period.
I definitely look forward to explore it in the future.
Sounds good, I will be curious to see where it takes you.
Very nice aesthetics, I think you got a lot done with very little. The audio could've used some work as it was really glitchy (I would've just patched it by setting the volume to 0 when loading, since that's where most of it happened).
Gameplay-wise I think this is really cool! I was, however, unable to figure out how to get past the first level with the black boxes (the one in the game's page gif), since I was not able to collide with the black boxes. From looking at the gif I'm guessing you were meant to shoot at the 2nd white pillar, it may have just been me, but that wasn't very clear when playing.
Thanks for the comments! :)
The game was meant to have another mechanic that we were unable to implement before the deadline.
Hopefully, we can fix it after the voting period.