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Elias Diez Urbizu

16
Posts
10
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3
Following
A member registered Jan 28, 2021 · View creator page →

Creator of

Recent community posts

Thank you! Your game looks really interesting. Really nice take on tower defense in general!

Hello! Is there any chance you could compile the unity version for windows too? Would be nice to have a desktop version

Thanks! Really happy to hear that you're enjoying it. I should be able to get the no-restarting bug fixed, however the gameplay freezes must be due to Unity's web versions sometimes being funky, but I'll look into it as well!

It's been updated! Please let me know if it works now :D

I see, I'll be updating the game later today with a fix for it! Thank you so much for letting me know

Thank you for letting me know! Could you give me some more details? Are they starting up and then crashing?

I completely understand, thank you very much for giving it a chance!

If you've already rated and would like to play a fixed version, I can send you a link!

Great handling for the car, the mechanic to flip the direction is awesome and makes moving around a lot less annoying that it otherwise would be. I really like how squishy you made the car too!

Fantastic execution, this was a super fun experience. 

If I had to change something though, I'd say that some indication as to where a newly spawned bomb is would be great (even if its just a general location), this is because I feel like the most fun part is figuring out the perfect angle when you're already aware of the bomb placements, rather than just trying to figure out what the placements are.

Very nice aesthetics, I think you got a lot done with very little. The audio could've used some work as it was really glitchy (I would've just patched it by setting the volume to 0 when loading, since that's where most of it happened).

Gameplay-wise I think this is really cool! I was, however, unable to figure out how to get past the first level with the black boxes (the one in the game's page gif), since I was not able to collide with the black boxes. From looking at the gif I'm guessing you were meant to shoot at the 2nd white pillar, it may have just been me, but that wasn't very clear when playing.

Love the Dwarf-Fortress ASCII art aesthetics, I think they add a ton to the game!

I liked this alot, wish it would've maybe been a bit longer--but as it stands its a very nice piece that knows exactly what it is.

Very cool aesthetic vibes, that was clearly your focus and you pulled it off well. Gameplay-wise I didn't find much, although that may just be because I didn't get it. 

You pulled off what (I think) you were going for pretty well though!

Very fun and original concept. Love the audio and visuals (that main track is adorable!).

You all had a clear idea in mind and I think you executed it just about as good as it could be :D

I like the game's artstyle and the sounds are great. 

I'm not sure if it was just me or not, but the shops didn't seem to work or there was no way to interact with them.

I can see where you were going with the game, having the core loop be kill enemies -> get upgrades -> repeat. It was fun!

Patchnote (also in devlog): Changed teleport binding to Shift due to Mouse Wheel Up not working for some users. Legacy build still available.