Daring Choices shows attempts at tackling its topics, but whether it hits or not may depend on the reader alone. This project goes into more interesting directions, but it does so with a bluntness that may make it hard to get on its level. It doesn’t really dive into potentially unique perspectives or crib from deeper works, instead, it ends up lingering in “alright-ness.” It may be worth reading it to guage your own opnion of these themes and presentations, but don’t be surprised if they don’t fully connect.
The central idea is a fun one, kind of classical in its use of nonlinearity and how it positions the role of the player, and the prose is characteristically solid and polished (even if I did spot one cat-walked-on-keyboard core typo in "What the h µell").
Still, something about Daring Choices just didn't quite hit me. Maybe too hurried and brief for its own good, ultimately? Comparing to your last MAY WOLF entry, I think the slower on-ramp in that one allowed the pieces of setup and the unnerving moments to linger in a way that made the tonal shift land batter. The unassuming, minimalist presentation kind of hurts, too; I think the game doesn't push up the dissonance enough to excuse not accentuating its most shocking moments visually, and the song choices feel pretty basic.
I will admit that the reference got me in how blatant it was, and I do think it actually helped emphasize that particular story element pretty well and gave it some specificity & resonance. Hope team NeveN paid itself fabulously for this act of cross-promotion.
Comments
Daring Choices shows attempts at tackling its topics, but whether it hits or not may depend on the reader alone. This project goes into more interesting directions, but it does so with a bluntness that may make it hard to get on its level. It doesn’t really dive into potentially unique perspectives or crib from deeper works, instead, it ends up lingering in “alright-ness.” It may be worth reading it to guage your own opnion of these themes and presentations, but don’t be surprised if they don’t fully connect.
My choices were dared! 😩
Ended up liking this more than I thought I would. Didn’t expect this to come out of the NeveN Team.
The central idea is a fun one, kind of classical in its use of nonlinearity and how it positions the role of the player, and the prose is characteristically solid and polished (even if I did spot one cat-walked-on-keyboard core typo in "What the h µell").
Still, something about Daring Choices just didn't quite hit me. Maybe too hurried and brief for its own good, ultimately? Comparing to your last MAY WOLF entry, I think the slower on-ramp in that one allowed the pieces of setup and the unnerving moments to linger in a way that made the tonal shift land batter. The unassuming, minimalist presentation kind of hurts, too; I think the game doesn't push up the dissonance enough to excuse not accentuating its most shocking moments visually, and the song choices feel pretty basic.
I will admit that the reference got me in how blatant it was, and I do think it actually helped emphasize that particular story element pretty well and gave it some specificity & resonance. Hope team NeveN paid itself fabulously for this act of cross-promotion.
一部不错的视觉小说。隐藏的坏结局有点让我震惊,但我最后还是打出了好结局。
总的来说值得一看,特别是我看到NEVEN里面的Erik客串时。