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ICBM: Intercontinental Bondage Missile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Grand Winner | #1 | n/a | n/a |
Audience's Choice - Player Experience | #1 | 2.913 | 2.913 |
Audience's Choice - Game Design | #1 | 3.435 | 3.435 |
Audience's Choice - Asset Implementation | #1 | 3.522 | 3.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I actually enjoyed this concept a lot, while simplistic, the premise and bondage elements were woven rather well. I will say I wasn't a fan of the whole standing still to get free concept, especially with the Vampire Survivor levels of hordes. I would love to see this fleshed out in the future, aesthetic af.
This was fun! I did notice at one point that my progress stopped for quite a while, I don't know if I was too far away from the center point or what, but that definitely made it take a lot longer than likely intended, but I had fun with it, so well done!
Not great. The main problem is that it's a bullet hell but your only means of defense are unreliable, slow moving bombs that only move in the direction you move when shooting. And when you get hit with bondage your only means of escaping is by standing still which will only cause more bondage to be applied and you'll quickly spiral into a game over. Arts nice but the actual game is just not good.
loved it! Just the audio seems to break up too much for its intended retro quality, but overall quite fun!
Just a shame the characters are really damn small on the screen, because the design seems very cool!
One of my favs for sure! I liked the ridiculous idea. My only gripe is I wish the enemies on screen were bigger so I could appreciate the nice artwork!