Better than some of the 7 Day games! great job!
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Second Most Dangerous Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audience's Choice - Player Experience | #2 | 2.615 | 2.765 |
Audience's Choice - Game Design | #3 | 2.782 | 2.941 |
Audience's Choice - Asset Implementation | #3 | 2.782 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love the art style and ambience of this one, really don't have any major complaints outside of the enemy placement in the latter half. Probably something that might have helped somewhat were better ways to combat enemies (not the traps, those were fine). Didn't have to kill them, but stunning them I think would have helped with some of the level design.
I like the concept behind this a lot, my only complaints would be that the springs can be a bit funky to use consistently because of the two stage bounce height, and the density of enemies at the end of the game plus narrow corridor and aforementioned bouncy pads all together made it rather frustrating to get through as if felt like I wasn't really in control of the character, with one bad bounce an instant game over even from "full health" since there is no way to move enemies off of you. That last little bit aside, normal movement felt good, ambiance was good, well done :)
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