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Bondungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Grand Winner | #2 | n/a | n/a |
Audience's Choice - Game Design | #3 | 3.926 | 3.926 |
Audience's Choice - Asset Implementation | #4 | 3.963 | 3.963 |
Audience's Choice - Player Experience | #5 | 3.259 | 3.259 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
If I hadn't read the game's comments a few minutes into playing, some of the previously "blind" jumps would have just infuriated me. Knowing the browser zoom quirk made looking around at least a bit more bearable, but that's a heavy thing to overlook. This is the first game of this jam that I've actually enjoyed, so already you're a step ahead.
I like the game and I find the art adorable but if I had to nitpick one thing about the game, I'd say that its annoying to see how slow the player moves, but at the same time, there's a reasonable reason for that. I really liked the game though ;]
cool animations, and the idea of a reverse-bondage metroidvania like this is a good one. the slow movement goes on a bit too long though with not much to do in that time. I also would have enjoyed having really fast and fluid movement in the end, jumping from vine to vine like it's mario, to contrast the slowness of crawling. but such is the limitation of a gamejam I suppose.
animations sometimes played at the wrong times - jumping animation when climbing a ladder for instance - but they're still delightful. full points for that for sure.
CAUTION: SPOILERS BELOW
Summary:
A scavenger hunt platformer, where the player begins very restricted
My Experience:
After spending a good 30 seconds not understanding how to close the note at the beginning and feeling like an idiot when I just moved past it, I found myself mostly annoyed at the incredibly slow movement. This is by far the weakest part of the game, largely alleviated throughout by constantly jumping to speed up (even when hogtied). Beyond that, the gameplay worked nicely, with the "hopping" stage of movement being a little clunky to judge how much you need to go- but sort of understandably so - and I just adore key hunts generally. The pixel art, particularly on the player character, is quite incredible for the time, and the fluid escaping motions are entertaining to watch for the sake of it, so it's a shame there's some distracting background clipping issues. Each stage of freedom looks and feels different in a way that comes together incredibly well, and as a play on old school platforming tropes of key retrieval/powering up, it fits excellently. Overall, I found myself not wanting it to end and to have another level, which is always a good sign!
Theme Fit:
The theming of the jam comes through strong, with strong contrasts between being more or less bound, and palpable relief as you get items off. As it stands, that part is, I think, perfect; the only minor quibble I have on theme really is that having arrows shoot the player seemed a bit odd, maybe better replaced with a sleeping dart that moves you back to the start or something the reties you, instead of getting "killed".
What Could Be Improved:
Thanks for the review. As it was my first time working with Unity, some errors ended up being beyond my control, especially during the jam time. I will take note of your suggestions and improve the game for a future update.
It's an excellent idea and it works really well, so I hope you're proud of it! For a first Unity game especially, it can always be annoying to find these little bugs near the end of the time crunch, but the actual gameplay and ideas are very well done, and the artwork is stellar. Well done on finishing, and I hope to see more from you in the future then 🦀
Some really fluid pixel art you got there!
A nice touch with the keys giving new abilities, aside from minor background image issues was enjoyable. Would love to see how it develops if given more time, definitely someone to look out for in the future should they continue.
Can you tell me what are the background problems you are having?
Not too sure but it looks like grid lines appear and slightly flicker upon movement.
Love the animation sets for each “power-up”, and the ladder minigame was also a nice touch!
Metroidvania + Bondage = My kinda game!
Some interesting ideas like the ladder climbing in here and cute art.
Love the concept, the sprite and animations are really cute too!!