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huppyx

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A member registered Jan 07, 2020 · View creator page →

Recent community posts

Hoping for a bright future, continuing the legacy of Flynn and one of my favorite adult games ever!

Some really good ideas for a platformer here and interesting use of restrictions. Some more time in the oven and it could be really fun.

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Once again bringing one of the most interesting games to these gamejams!

Loved the usage of bondage and the connected theme. Probably the best idea I've seen so far.
I think the slow speed works in a short demo, but for a longer experience it probably needs some quality of life in that area.

Great job again.

Tip for new players: You can slow down the game speed in the settings.

Might be my favorite game of the jam so far. Some QoL, more content, a tutorial and building on the "combat" (like backpack upgrades and so on) and this game could be a real hit.

It's a bit too jumpy with what's going on right now, with how the restraints aren't on for long (and I slowed down the game), but I enjoyed it a lot. Makes me want to try backpack battles myself.

(Very) short but sweet game. I'm imagining some kind of adventure game with a story here.

Still one of my favorite artists so the art being great doesn't surprise me.

A bit disappointed that it's so similar in assets to your other games, but the eye spy part was refreshing. The bondage isn't doing much for the gameplay which is a shame, but the connected theme is there story-wise at least.

Anyways, good job!

One of the submissions I wouldn't mind coming back to after the jam is over.

Well that was brutal :D

Good job on the presentation and how it controls. Impressive work in such a short time!
My issues with it were mostly balance related like most people said, but at least you didn't need to completely restart.

First time I've played a bullet hell as two players. Reminded me of that minigame with the guards in Nintendo Land.
Anyways, good job. A bit chaotic patterns at times, but interesting ideas with the kissing and color shielding.

Presentation is great, really good job there. Unfortunately there isn't much gameplay going on, but it made me curious on how it would work with more time.

Presentation is great, really good job there. Unfortunately there isn't much gameplay going on, but it made me curious on how it would work with more time.

Interesting take on a bondage TD and I wouldn't mind seeing a more fleshed out version even though it isn't my favorite genre.

My favorite from my first queue. Somewhat amusing story, some nice art (although I personally wasn't interested in the guys), good music and presentation.

Main issue was having an Osu!-like without having it timed to the music, but good job nevertheless!

As a final thing, can you tick in the operative system boxes for the uploaded files so the itch app can recognize them? I'm not sure if it works for .zip files, but it might.

Just read the news. I just want you to know that this was one of my favorite adult games out there.

As an alternate path, if you ever want to open source the game there are probably plenty of people that are willing to contribute. 

Whatever decision you make, I hope the best for your health and that you guys know how much we love this game <3

I looked around a bit and tested on one of my own projects. I think it's because you didn't tick the checkboxes for what OS it's for. On your file it doesn't have the Windows logo next to it like other files I've seen have.

Worth a shot maybe? :D

Seems the itch app can't recognize the download files. Something you can take a look at? :)

Oh damn, a Natamin game I haven't played? I'm guessing I'm in for a good time!

Nothing flashy or visual? Having lairs, roaming NPCs and things like that sounds awesome to me!

Really looking forward to this :D

First off, I haven't tried any updates since the jam, so keep that in mind.

Anyways, I'm a bit 50/50 on whether I think it would fit as a longer experience.
I think the production quality was high and I enjoyed it, but the concept could use some changes if it's a longer experience.

Unlike a normal metroidvania where you constantly get stronger, a bondage themed metroidvania stops being bondage themed if you remove all the restraints. You already mentioned having some ideas, so I'm sure you've already thought about this.

Essentially it either needs some kind of progress/power-up that still incorporates the theme (tying up enemies instead?), or being put in new situations with new mechanics (leaning a bit more into the puzzle part of it all).

Just my two cents. The more bondage themed games the better! 

Huh, I also had no idea you could upload from that engine like this.

Anyways, was an amusing read and a fun way of doing tetris. I was worried how you would handle row clears, but crisis averted 😅

Haha, based on the "get cash but be chased by a deadly snail forever" talk? Fun idea and good job on your first game!

Metroidvania + Bondage = My kinda game!

Some interesting ideas like the ladder climbing in here and cute art.

Fun one! Didn't think I would play all the levels when I started, but I did and I could definitely see myself playing a more fleshed out version.

Ah, okay. Then I'll start over, the game was fun enough for that!

Hello!
Does older saves work on the latest version? I played on HHGv0.1.0 (public beta#1) and can't seem to load them on v0.1.2, but v0.1.1 seems to work fine with them. Saving on v0.1.1 using the old one also doesn't seem to make a difference for v0.1.2.

The game gets the error screen on load. Rollbacking once gives another error page, rollbacking twice crashes the game completely and ignoring the error starts a new game. After playing through the tutorial and getting to the bed so I could auto-save seemed to do nothing (can't find that save at all).

[...]heros-harem-guild\HHGv0.1.2-v0.1.2-pc\renpy\loadsave.py", line 63, in loads    return cPickle.loads(s)

AttributeError: 'StoreModule' object has no attribute 'MyGuild'

While running game code:  File "renpy/common/00start.rpy", line 273, in script  python:

  File "renpy/common/00start.rpy", line 277, in <module> renpy.call_in_new_context("_main_menu")

  File "renpy/common/000statements.rpy", line 531, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_file.rpy", line 452, in __call__

    renpy.load(fn)

AttributeError: 'StoreModule' object has no attribute 'MyGuild'

Enjoyable and straight to the point, loved it!

Been waiting for this one since I first played the original a long time ago. Easy day one purchase for me! I've been more hyped about this one than any other game out there, kinky or not.