Unfortunately Iām definitely not into VNs, joking about myself that I can just sit down and read a dictionary, but not a regular literature. Iāve had to take 2 rounds trying hard not to skip every text :D So in the rating I tried hard to ābetter rate more than accidentally lessā.
Apart from that - I really love the artstyle. (Should I mention Capybara? Missed her the first time, wanted to complain :D but found in the second run where I was deliberately choosing the wrong options).
As for the story - thatās pretty good for a game jam, but speaking of a full game here - I see two issues: first it doesnāt hook the reader with action early. Intro sequence might even be moved somewhere further into the game, as a flashback, itās just not exciting enough for a hook. āGet to the point, and get there fastā, I guess thatās a good rule for making games, especially lewd ones.
Second issue - slightly connected to the first one - the first part of the story (aka the whole jam game) doesnāt make me care for the characters.
In other words letās imagine youāve hooked me up with Monkey and Hoppy fighting, ending up both in the river and having to sit and talk it off nude until their clothes dry. That still doesnāt get me involved with the characters. This just gives me a push āthis game could be fun, not just an endless flow of text!ā but I still donāt care who they are (art is great though!). There are writing tricks to make the reader care about the characters, but itās hard and might backfire - what can work is a small mini-game to āhelp themā. This is not a panacea, but will āget the player involved into their relationsā - could be them settling the conflict, now without fists, but with a game of checkers with no matter who wins they actually both end up enjoying the game. Another option could be a spicy narration of what Monkey thinks about nudity. Practical, aesthetic, social. Not about potatoes :)
I could give Witcher as an example - listened to a short snipped of an audiobook recently: starts with really juicy description of a monster (enough to hook me, at least from linguistic point of view :D), then this monster hunts target (building tension), then Witcher jumps in and kills the monster (action!) and then the story goes about boring bureaucracy and trash human relations - if theyād started with that piece, Iād have closed the video in less than half a minute and switched to a different one.
And in the endā¦ Ok, it got explained why pants were necessary, but why tops? ;)
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