A short prototype with beautiful sprites and great writing. I'm looking forward to how the story will unfold.
mrsummer360
Creator of
Recent community posts
Fantastic game, I'll give it NYAAA! /10.
The sound design, music and artstyle work so well together and the uncensored tits really made my day. (Feel free to choose which ones)
If I had any suggestion to improve on it, I'd maybe add an option to show a speedrunning timer. That would be a simple way to get people to play it even more often (although I found myself pressing the again button ever so often, just to see how some of the other catgirls look naked but I'm just simple like that)
The game was really hard but fun. I only managed to catch one of the two girls in level 2. The only way to catch them was to hope they get stuck on a building so you can get close without getting killed, but once they reached the outer area of the map, it was impossible to get closer.
The pixelated horny girls in contrast to the high-res dialogue sprites was a bit of a setback but well...
Here are a few suggestions:
- In the Introduction, you could add a part that tells you, what the upgrades actually do (I still haven't figured out what the bolt does)
- Give the player a way to either stun the enemies or make them invincible for a short period. (If the latter is what the bolt does, perhaps add an effect to the player sprite to show that the effect is active)
Thanks for your comment. I added a bit of description to the Instructions to clarify which bar is which. Also note that releasing the button also counts, which is totally a feature that I planned for and not a happy accident I decided to leave in for greater immersion *wink*
The bar below is the timer and supposed to constantly go higher. (I might patch some icons into the game to make that clearer as well)
If it's the bar to the right and it doesn't go down when you don't click anything, this is a bug and if you give me a bit more info on what browser you're using, I'll look into it.
The zip file worked. The game is punishingly hard because of the floaty controls. Especially the part where you have to completely stop to slash and the movement is sliding really messed up my tries. I gave up after I jumped into the second monkey for the 10th time so I can't say if there is any connection to the theme, but I guess so.
The game is pretty short, I'd have loved to see a bit more consistent character design. The AI generated end screens show characters that look very different from the sprites shown in the actual game part.
The trial could have been a bit longer and the "nervous guy" thing with the skipping dialog made it hard to follow what had really gone on (I only had 2 seconds to read the longest part the first time I played the game)
The game has a cool style and feels like it could be easily made into a bigger metroidvania style game.
The second and third houses were a bit long without the checkpoints and since you get the hang of beating each trap after a few tries, it just feels tedious to navigate everything else again just because you slipped and fell into salt just before the end of the level.
Would love to play more of it though
I was lost somewhere in a salt desert.
There's something there and there's lots of room to improve on the concept. Sounds would have helped to convey a sense of movement since it didn't feel like the tower in the distance moved closer at first and due to the missing ground textures I was unsure if I was moving anywhere at all. But who knows, maybe that's just the uncanny feeling you were going for.