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DigiTether's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
What did you think of the gameplay? | #4 | 3.818 | 3.818 |
What did you think of the audio? | #4 | 3.455 | 3.455 |
What was your impression of the game overall? | #5 | 3.545 | 3.545 |
How complete / polished / bug-free did the game appear? | #7 | 3.091 | 3.091 |
How well does it resonate with the theme? | #7 | 3.818 | 3.818 |
What did you think of the graphics/visuals? | #12 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code Link / Github repo link
https://codeberg.org/middlewalker/DigiTether
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Comments
Really cool! I love the trippy art style. I agree with XeonZach that it should focus on platforming. You can still have enemies, but I would use them more sparingly. Fun gameplay!
Movement was neat, I feel like it's something that someone could really master. The visuals of the background were also neat with the ASCII art. I didn't quite understand where to go although the spirals did help a bit and I feel like the enemies are redundant when you could focus more on the player platforming than avoiding enemies. Overall a really fun play!
Movement was neat, I feel like it's something that someone could really master. The visuals of the background were also neat with the ASCII art. I didn't quite understand where to go although the spirals did help a bit and I feel like the enemies are redundant when you could focus more on the player platforming than avoiding enemies. Overall a really fun play!
I really like the movement, although hard to control it at first once playing for a little it was satisfactory. I think the idea of the game is very good but personally, I have a hard time processing the visuals. I like the matrix style grounds idea but it was hard to look at while moving.
Short but very good! I love the movement. It is somewhat satisfactory.