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A jam submission

Solar Salvage CoView game page

Incremental game about running a salvage company using a solar powered submarine
Submitted by RubikHero, Pizzabagels — 2 hours, 21 minutes before the deadline
Rated by 39 people so far
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Comments

(+1)

Big fan of the chill vibe. So much fun! I'd love to see more content!

(+1)

Really loved this one, it was cute, it builds at a nice speed, theres an actual end, great work :)

(+1)

Wow, so much fun! I’d love to see this concept expanded upon with more content. Did you get a reverse kinematics library for the arms? Very impressive for a game jam!

Developer(+1)

Thanks! Godot actually has a built-in bone system with IK that I was able to take advantage of.

Submitted(+1)

The browser version is really laggy. But I am glad it is still up, it made me more invested to play the game in the downloaded version. The game itself is a lot of fun. I love the auto collector since it lets me play with my pups while it idles. I am with @Pbrane though, I am not sure how much it fits the duality theme. Either way, it is a great game with an awesome art style. It reminds me of "Tiny Fishing"

Submitted(+1)

This is an awesome game! I had a lot of fun completing it. You did a great job, I loved every bit of playing it!

(+1)

It works great, it's a unique idea, and it's very satisfying to watch the arms go nuts. Only issue I have is that the resource spread isn't exactly even, and you usually need to make a few extra dives because a certain item just didn't show up enough

Developer

Thanks for the feedback! I agree that I'll need to take another balance pass at the drop volumes in the long run.

It works great, it's a unique idea, and it's very satisfying to watch the arms go nuts. Only issue I have is that the resource spread isn't exactly even, and you usually need to make a few extra dives because a certain item just didn't show up enough

Submitted(+1)

Dang, this is really fun! I got to the end. Very engaging, cute style. Not sure how much it fits the theme. The progression and balance were quite good.

Developer

Thanks for playing! We were a bit worried about not going hard enough into the theme, but we were having too much fun to try to push harder beyond the general premise of up/down, light/dark (sun vs depths).