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RubikHero

6
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A member registered 12 days ago · View creator page →

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Thanks! Godot actually has a built-in bone system with IK that I was able to take advantage of.

The UI looks great! And the theme works well. It would be nice to see where each building gives buffs and debuffs before buying them and/or where they buff squares off the visible map, so I could plan my layout a little more strategically. 

The map is very cool. I did start running into some pretty bad fps issues as I got further into the dungeon (I'm assuming from all the weapons I had). Overall a neat concept that I'd like to see further developed.

Glad to hear it! Thanks for playing!

Thanks for the feedback! I agree that I'll need to take another balance pass at the drop volumes in the long run.

Thanks for playing! We were a bit worried about not going hard enough into the theme, but we were having too much fun to try to push harder beyond the general premise of up/down, light/dark (sun vs depths).