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Fun little game, nice seeing some anti-colonialist themes. It reminds me of the ending of universal paperclips. I think this fitting into “duality” is a stretch though.

I’m a big fan of incremental games with multiple polynomials that each have many factors. Reminds me of idle momentum, which I’m a big fan of. Would’ve loved to see the interface for the polynomials better let me see all the factors, to get a better idea of how much production I’m getting as a result of buying the next tier.

Also, due to the nature of polynomial growth, I very much got surprised by the ending, since I essentially went from 0.00000001 to 100% in one step.

Honestly, I do agree my theme is a bit of a stretch. I also ran into an issue where some of my dialog boxes didn't display properly on itch.io.

My interface was a tas bit rushed so I agree. Endgame was planned to be pushed further back by maybe 10 minutes and some one-off midgame upgrades that spice up content would fill it. Pacing being weird in mid-endgame is part of why the UI feels off at times.