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Chairman: Cold War Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness (Originality of the game) | #8 | 2.970 | 3.333 |
Balance (Speed of the game) | #8 | 2.145 | 2.407 |
Fun (Overall enjoyment) | #10 | 2.145 | 2.407 |
Overall | #10 | 2.352 | 2.639 |
Theme (How well the game fits the jam's theme) | #12 | 2.145 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
way too much clicking to be even remotely playable,
I like this one. I really like your UI (although the scaling could maybe be better, some of the text was hard to read and tooltips would be helpful). The concept was fun and I hope you keep building it out!
We getting political with this one! Fun little game, although its relevance to the theme seems a bit forced. The strategy also seemed pretty simple: generation was fast enough and building things click heavy enough that I just made one of each producer, another building crane, and several warehouses and just bought all the research. I couldn’t figure out the diplomacy tab - was there an non-MAD ending through the diplomacy mechanic?
Unfortunately, I wasn't able to implement the UFPR and United Republic endings before the deadline. The original scope was to have 5 possible endings - one for each superpower, MAD, a fail state for when stability dropped to zero, and an ending for remaining independent until the end of the game. That was definitely a bit outside of what I could do in this timeframe, but the skeleton is all there for future development!
Near the end of development I prioritized MAD, since having a big "Do Not Press" button would give people a goal - Press That Button!